mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
46 lines
886 B
C++
46 lines
886 B
C++
#ifndef GPU_COMPOUND_SCENE_H
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#define GPU_COMPOUND_SCENE_H
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#include "GpuRigidBodyDemo.h"
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class GpuCompoundScene : public GpuRigidBodyDemo
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{
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public:
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GpuCompoundScene() {}
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virtual ~GpuCompoundScene() {}
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virtual const char* getName()
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{
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return "CompoundOnSphere";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuCompoundScene;
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return demo;
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}
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virtual void setupScene(const ConstructionInfo& ci);
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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class GpuCompoundPlaneScene : public GpuCompoundScene
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{
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public:
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GpuCompoundPlaneScene() {}
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virtual ~GpuCompoundPlaneScene() {}
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virtual const char* getName()
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{
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return "CompoundOnPlane";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuCompoundPlaneScene;
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return demo;
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}
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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#endif //GPU_COMPOUND_SCENE_H
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