mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
2998d2a8f3
This can come in handy, to author physics data for Bullet from Blender, and directly get the physics data straight from the .blend file Thanks a lot to Adam D. Moss, to digg up this code and make it available under the MIT license It was mentioned several years ago in this thread: http://archives.seul.org/linuxgames/Apr-2005/msg00002.html |
||
---|---|---|
.. | ||
AlgebraicCCD | ||
AllBulletDemosOSX | ||
BulletColladaConverter | ||
BulletMultiThreaded | ||
BulletX | ||
CDTestFramework | ||
COLLADA_DOM | ||
ConvexDecomposition | ||
CUDA | ||
EPA | ||
ExtraSolid35 | ||
freeglut | ||
GIMPACT | ||
GIMPACTUtils | ||
glui | ||
GPUphysics | ||
khx2dae | ||
LibXML | ||
MayaPlugin | ||
quickstep | ||
readblend | ||
SATConvexCollision | ||
simdmathlibrary | ||
vectormathlibrary | ||
CMakeLists.txt | ||
Jamfile | ||
Makefile.am | ||
test_BulletOde.cpp |