bullet3/btgui/OpenGLWindow/Shaders
erwin coumans 6d6ef5d3dc fixed many memory leaks
added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00
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createShadowMapInstancingPS.glsl move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
createShadowMapInstancingPS.h move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
createshadowMapInstancingVS.glsl fixed many memory leaks 2013-06-30 23:19:14 -07:00
createShadowMapInstancingVS.h fixed many memory leaks 2013-06-30 23:19:14 -07:00
instancingPS.glsl move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
instancingPS.h move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
instancingVS.glsl move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
instancingVS.h move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
pointSpritePS.glsl move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
pointSpritePS.h move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
pointSpriteVS.glsl move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
pointSpriteVS.h move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
useShadowMapInstancingPS.glsl fixed many memory leaks 2013-06-30 23:19:14 -07:00
useShadowMapInstancingPS.h fixed many memory leaks 2013-06-30 23:19:14 -07:00
useShadowMapInstancingVS.glsl fixed many memory leaks 2013-06-30 23:19:14 -07:00
useShadowMapInstancingVS.h fixed many memory leaks 2013-06-30 23:19:14 -07:00