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2008-11-04 03:31:21 +00:00
Demos more work on IBM Cell SDK 3.1 build 2008-11-02 10:34:24 +00:00
Extras added src folder, due to btAlignedObjectArray dependency (removed STL) 2008-10-31 01:28:13 +00:00
Glut EmptyGL is an empty implementation to allow to compile and run the Bullet demos on platforms that lack OpenGL and Glut. 2008-11-04 03:31:21 +00:00
jam-2.5 moved files around 2006-05-25 19:18:29 +00:00
lib First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix. 2006-09-25 08:58:57 +00:00
mk Fixes for UNIX build system 2008-10-03 21:00:57 +00:00
msvc new auto-generated projectfiles for proper dependencies for appIffCheck -> iffLib 2008-10-27 01:57:34 +00:00
src more work on IBM Cell SDK 3.1 build 2008-11-02 10:34:24 +00:00
acinclude.m4 Fixes for UNIX build system 2008-10-03 21:00:57 +00:00
AUTHORS 2007-06-13 05:00:42 +00:00
autogen.sh renamed 'failed' into not found, to make it sound less dramatic (it continues fine). add cmake/msvc as alternative build options, at the end of configure. 2008-10-03 22:45:54 +00:00
BspDemo.bsp some changes related to BspDemo 2006-08-11 23:01:25 +00:00
Bullet_Faq.pdf moved files around 2006-05-25 19:18:29 +00:00
Bullet_User_Manual.pdf minor update in user manual 2008-02-29 23:54:11 +00:00
bullet.pc.in updated library name from bullet to bulletcollision 2007-02-21 21:22:18 +00:00
BulletLicense.txt moved files around 2006-05-25 19:18:29 +00:00
BulletSpuOptimized.pdf added build instructions for BulletSpuLibspe2 2007-10-15 06:16:13 +00:00
ChangeLog bump up version, add changelog entry for aabb/raytest improvements 2008-10-10 18:21:22 +00:00
CMakeLists.txt updated cmake for ForkLiftDemo, removed DinoDemo (it breaks cmake due to c/c++ mixing) 2008-09-06 15:43:20 +00:00
config.h.in Fixes for Mac OS X 2008-10-03 22:20:20 +00:00
configure.ac added directory to Makefile.am, bumbed up version to 273 2008-10-29 18:39:58 +00:00
convex0.bin added some brute-force way to shrink convex polyhedra (to compensate collision margin) 2006-11-11 03:22:15 +00:00
Doxyfile fixes in Doxyfile to generate proper documentation for classes that are aligned using a macro. 2008-08-26 23:01:46 +00:00
file.obj 2006-05-26 17:56:14 +00:00
glew32.dll Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
GLUT32.DLL Glut/glew update with latest NVidia extensions, so we can use CUDA 2008-09-02 19:26:52 +00:00
heightfield128x128.raw basic sample heightfield (128x128, unsigned char) 2007-06-27 03:22:29 +00:00
INSTALL updated INSTALL file and btCollisionWorld doxygen, adding ./autogen.sh and make support. 2008-10-04 14:52:01 +00:00
install-sh Fixes for Autoconf build system 2008-10-02 22:48:03 +00:00
Jamfile.in moved FrameWork into Demos folder 2007-10-21 05:59:16 +00:00
Jamrules moved files around 2006-05-25 19:18:29 +00:00
jenga.dae removed unit meter in jenga.dae 2007-02-26 05:18:52 +00:00
LICENSE updated work-in-progress PS3 Linux makefiles, clarified license for optional external libraries 2007-08-18 16:15:09 +00:00
Makefile.am Add libgimpact, libgimpactutils, libglui, libconvexdecomposition, soft body demo, all bullet demos to autotools build 2008-10-03 23:01:04 +00:00
NEWS added NEWS 2006-12-15 19:14:36 +00:00
README added README 2006-12-15 19:14:21 +00:00
VERSION updated version to 2.72, fix a compilation issue. 2008-09-12 00:59:16 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com