bullet3/Demos/NativeClient/opengl_context.h
Erwin Coumans dc491936a2 rename ObsoleteDemos back to Demos
fix some relative path issues for loading assets
2014-05-12 16:12:01 -07:00

91 lines
2.7 KiB
C++

// Copyright (c) 2011 The Native Client Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_
#define EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_
///
/// @file
/// OpenGLContext manages the OpenGL context in the browser that is associated
/// with a @a pp::Instance instance.
///
#include <pthread.h>
#include <algorithm>
#include <string>
#include "opengl_context_ptrs.h"
#include "ppapi/c/dev/ppb_opengles_dev.h"
#include "ppapi/cpp/dev/context_3d_dev.h"
#include "ppapi/cpp/dev/graphics_3d_client_dev.h"
#include "ppapi/cpp/dev/graphics_3d_dev.h"
#include "ppapi/cpp/dev/surface_3d_dev.h"
#include "ppapi/cpp/instance.h"
namespace tumbler {
/// OpenGLContext manages an OpenGL rendering context in the browser.
///
class OpenGLContext : public pp::Graphics3DClient_Dev {
public:
explicit OpenGLContext(pp::Instance* instance);
/// Release all the in-browser resources used by this context, and make this
/// context invalid.
virtual ~OpenGLContext();
/// The Graphics3DClient interfcace.
virtual void Graphics3DContextLost() {
assert(!"Unexpectedly lost graphics context");
}
/// Make @a this the current 3D context in @a instance.
/// @param instance The instance of the NaCl module that will receive the
/// the current 3D context.
/// @return success.
bool MakeContextCurrent(pp::Instance* instance);
/// Flush the contents of this context to the browser's 3D device.
void FlushContext();
/// Make the underlying 3D device invalid, so that any subsequent rendering
/// commands will have no effect. The next call to MakeContextCurrent() will
/// cause the underlying 3D device to get rebound and start receiving
/// receiving rendering commands again. Use InvalidateContext(), for
/// example, when resizing the context's viewing area.
void InvalidateContext(pp::Instance* instance);
/// The OpenGL ES 2.0 interface.
const struct PPB_OpenGLES2_Dev* gles2() const {
return gles2_interface_;
}
/// The PP_Resource needed to make GLES2 calls through the Pepper interface.
const PP_Resource gl_context() const {
return context_.pp_resource();
}
/// Indicate whether a flush is pending. This can only be called from the
/// main thread; it is not thread safe.
bool flush_pending() const {
return flush_pending_;
}
void set_flush_pending(bool flag) {
flush_pending_ = flag;
}
private:
pp::Context3D_Dev context_;
pp::Surface3D_Dev surface_;
bool flush_pending_;
const struct PPB_OpenGLES2_Dev* gles2_interface_;
};
} // namespace tumbler
#endif // EXAMPLES_TUMBLER_OPENGL_CONTEXT_H_