bullet3/test
erwincoumans 677722bba3 support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree.
Remove constructor from b3Vector3,  to make it a POD type, so it can go into a union (and more compatible with OpenCL float4)
Use b3MakeVector3 instead of constructor
Share some code between C++ and GPU in a shared file: see b3TransformAabb2 in src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h
Improve PairBench a bit, show timings and #overlapping pairs.
Increase shadowmap default size to 8192x8192 (hope the GPU supports it)
2013-08-20 03:19:59 -07:00
..
b3DynamicBvhBroadphase reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
clew Add option to use clew to manually open the OpenCL dynamic library 2013-05-20 17:58:19 -07:00
enet enet NAT punchthrough test improvement, seems to work fine for my test setup 2013-05-04 21:28:51 -07:00
OpenCL support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree. 2013-08-20 03:19:59 -07:00