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https://github.com/bulletphysics/bullet3
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36 lines
862 B
C++
36 lines
862 B
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_DRAGANDDROP_H
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#define GWEN_DRAGANDDROP_H
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#include <sstream>
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#include "Gwen/Skin.h"
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#include "Gwen/Structures.h"
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namespace Gwen
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{
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namespace DragAndDrop
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{
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extern GWEN_EXPORT Package* CurrentPackage;
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extern GWEN_EXPORT Gwen::Controls::Base* SourceControl;
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extern GWEN_EXPORT Gwen::Controls::Base* HoveredControl;
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bool GWEN_EXPORT Start( Gwen::Controls::Base* pControl, Package* pPackage );
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bool GWEN_EXPORT OnMouseButton( Gwen::Controls::Base* pHoveredControl, int x, int y, bool bDown );
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void GWEN_EXPORT OnMouseMoved( Gwen::Controls::Base* pHoveredControl, int x, int y );
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void GWEN_EXPORT RenderOverlay( Gwen::Controls::Canvas* pCanvas, Skin::Base* skin );
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void GWEN_EXPORT ControlDeleted( Gwen::Controls::Base* pControl );
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}
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}
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#endif
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