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https://github.com/bulletphysics/bullet3
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34 lines
870 B
C++
34 lines
870 B
C++
#ifndef __MODEL_H__
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#define __MODEL_H__
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#include <vector>
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#include <string>
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#include "geometry.h"
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#include "tgaimage.h"
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class Model {
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private:
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std::vector<Vec3f> verts_;
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std::vector<std::vector<Vec3i> > faces_; // attention, this Vec3i means vertex/uv/normal
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std::vector<Vec3f> norms_;
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std::vector<Vec2f> uv_;
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TGAImage diffusemap_;
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TGAImage normalmap_;
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TGAImage specularmap_;
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void load_texture(std::string filename, const char *suffix, TGAImage &img);
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public:
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Model(const char *filename);
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~Model();
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int nverts();
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int nfaces();
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Vec3f normal(int iface, int nthvert);
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Vec3f normal(Vec2f uv);
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Vec3f vert(int i);
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Vec3f vert(int iface, int nthvert);
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Vec2f uv(int iface, int nthvert);
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TGAColor diffuse(Vec2f uv);
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float specular(Vec2f uv);
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std::vector<int> face(int idx);
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};
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#endif //__MODEL_H__
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