bullet3/test/enet/client
erwincoumans 6c9ce344ea fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4
remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib
transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names
tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer
also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
2015-07-10 22:20:06 -07:00
..
main.cpp add enet for some client/server tests 2015-05-05 12:51:38 -07:00
premake4.lua fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4 2015-07-10 22:20:06 -07:00