mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-16 06:30:05 +00:00
9105c3af5a
Moved optional code to Extras: AlgebraicCCD,EPA,quickstep Moved SimpleBroadphase data to OverlappingPairCache, and derive both SimpleBroadphase and AxisSweep3 from OverlappingPairCache. Added ParallelPhysicsEnvironment (prepair more parallel mainloop) Upgraded hardcoded limit from 1024/8192 to 32766/65535 (max objects / max overlapping pairs)
503 lines
12 KiB
C++
503 lines
12 KiB
C++
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//Bullet Continuous Collision Detection and Physics Library
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//Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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//
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// AxisSweep3
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//
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// Copyright (c) 2006 Simon Hobbs
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//
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// This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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#include "AxisSweep3.h"
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#include <assert.h>
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BroadphaseProxy* AxisSweep3::CreateProxy( const SimdVector3& min, const SimdVector3& max,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask)
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{
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unsigned short handleId = AddHandle(min,max, userPtr,collisionFilterGroup,collisionFilterMask);
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Handle* handle = GetHandle(handleId);
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return handle;
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}
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void AxisSweep3::DestroyProxy(BroadphaseProxy* proxy)
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{
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Handle* handle = static_cast<Handle*>(proxy);
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RemoveHandle(handle->m_handleId);
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}
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void AxisSweep3::SetAabb(BroadphaseProxy* proxy,const SimdVector3& aabbMin,const SimdVector3& aabbMax)
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{
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Handle* handle = static_cast<Handle*>(proxy);
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UpdateHandle(handle->m_handleId,aabbMin,aabbMax);
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}
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AxisSweep3::AxisSweep3(const SimdPoint3& worldAabbMin,const SimdPoint3& worldAabbMax, int maxHandles, int maxOverlaps)
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:OverlappingPairCache(maxOverlaps)
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{
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//assert(bounds.HasVolume());
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// 1 handle is reserved as sentinel
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assert(maxHandles > 1 && maxHandles < 32767);
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// doesn't need this limit right now, but I may want to use unsigned short indexes into overlaps array
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assert(maxOverlaps > 0 && maxOverlaps < 65536);
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// init bounds
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m_worldAabbMin = worldAabbMin;
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m_worldAabbMax = worldAabbMax;
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SimdVector3 aabbSize = m_worldAabbMax - m_worldAabbMin;
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m_quantize = SimdVector3(65535.0f,65535.0f,65535.0f) / aabbSize;
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// allocate handles buffer and put all handles on free list
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m_pHandles = new Handle[maxHandles];
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m_maxHandles = maxHandles;
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m_numHandles = 0;
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// handle 0 is reserved as the null index, and is also used as the sentinel
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m_firstFreeHandle = 1;
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{
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for (int i = m_firstFreeHandle; i < maxHandles; i++)
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m_pHandles[i].SetNextFree(i + 1);
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m_pHandles[maxHandles - 1].SetNextFree(0);
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}
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{
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// allocate edge buffers
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for (int i = 0; i < 3; i++)
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m_pEdges[i] = new Edge[maxHandles * 2];
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}
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//removed overlap management
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// make boundary sentinels
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m_pHandles[0].m_clientObject = 0;
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for (int axis = 0; axis < 3; axis++)
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{
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m_pHandles[0].m_minEdges[axis] = 0;
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m_pHandles[0].m_maxEdges[axis] = 1;
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m_pEdges[axis][0].m_pos = 0;
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m_pEdges[axis][0].m_handle = 0;
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m_pEdges[axis][1].m_pos = 0xffff;
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m_pEdges[axis][1].m_handle = 0;
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}
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}
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AxisSweep3::~AxisSweep3()
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{
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for (int i = 2; i >= 0; i--)
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delete[] m_pEdges[i];
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delete[] m_pHandles;
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}
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void AxisSweep3::Quantize(unsigned short* out, const SimdPoint3& point, int isMax) const
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{
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SimdPoint3 clampedPoint(point);
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/*
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if (isMax)
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clampedPoint += SimdVector3(10,10,10);
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else
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{
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clampedPoint -= SimdVector3(10,10,10);
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}
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*/
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clampedPoint.setMax(m_worldAabbMin);
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clampedPoint.setMin(m_worldAabbMax);
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SimdVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize;
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out[0] = (unsigned short)(((int)v.getX() & 0xfffc) | isMax);
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out[1] = (unsigned short)(((int)v.getY() & 0xfffc) | isMax);
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out[2] = (unsigned short)(((int)v.getZ() & 0xfffc) | isMax);
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}
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unsigned short AxisSweep3::AllocHandle()
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{
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assert(m_firstFreeHandle);
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unsigned short handle = m_firstFreeHandle;
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m_firstFreeHandle = GetHandle(handle)->GetNextFree();
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m_numHandles++;
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return handle;
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}
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void AxisSweep3::FreeHandle(unsigned short handle)
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{
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assert(handle > 0 && handle < m_maxHandles);
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GetHandle(handle)->SetNextFree(m_firstFreeHandle);
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m_firstFreeHandle = handle;
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m_numHandles--;
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}
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unsigned short AxisSweep3::AddHandle(const SimdPoint3& aabbMin,const SimdPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask)
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{
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// quantize the bounds
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unsigned short min[3], max[3];
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Quantize(min, aabbMin, 0);
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Quantize(max, aabbMax, 1);
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// allocate a handle
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unsigned short handle = AllocHandle();
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assert(handle!= 0xcdcd);
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Handle* pHandle = GetHandle(handle);
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pHandle->m_handleId = handle;
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//pHandle->m_pOverlaps = 0;
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pHandle->m_clientObject = pOwner;
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pHandle->m_collisionFilterGroup = collisionFilterGroup;
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pHandle->m_collisionFilterMask = collisionFilterMask;
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// compute current limit of edge arrays
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int limit = m_numHandles * 2;
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// insert new edges just inside the max boundary edge
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for (int axis = 0; axis < 3; axis++)
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{
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m_pHandles[0].m_maxEdges[axis] += 2;
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m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1];
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m_pEdges[axis][limit - 1].m_pos = min[axis];
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m_pEdges[axis][limit - 1].m_handle = handle;
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m_pEdges[axis][limit].m_pos = max[axis];
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m_pEdges[axis][limit].m_handle = handle;
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pHandle->m_minEdges[axis] = limit - 1;
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pHandle->m_maxEdges[axis] = limit;
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}
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// now sort the new edges to their correct position
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SortMinDown(0, pHandle->m_minEdges[0], false);
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SortMaxDown(0, pHandle->m_maxEdges[0], false);
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SortMinDown(1, pHandle->m_minEdges[1], false);
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SortMaxDown(1, pHandle->m_maxEdges[1], false);
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SortMinDown(2, pHandle->m_minEdges[2], true);
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SortMaxDown(2, pHandle->m_maxEdges[2], true);
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//PrintAxis(1);
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return handle;
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}
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void AxisSweep3::RemoveHandle(unsigned short handle)
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{
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Handle* pHandle = GetHandle(handle);
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RemoveOverlappingPairsContainingProxy(pHandle);
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// compute current limit of edge arrays
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int limit = m_numHandles * 2;
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int axis;
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for (axis = 0;axis<3;axis++)
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{
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Edge* pEdges = m_pEdges[axis];
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int maxEdge= pHandle->m_maxEdges[axis];
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pEdges[maxEdge].m_pos = 0xffff;
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int minEdge = pHandle->m_minEdges[axis];
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pEdges[minEdge].m_pos = 0xffff;
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}
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// remove the edges by sorting them up to the end of the list
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for ( axis = 0; axis < 3; axis++)
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{
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Edge* pEdges = m_pEdges[axis];
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int max = pHandle->m_maxEdges[axis];
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pEdges[max].m_pos = 0xffff;
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SortMaxUp(axis,max,false);
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int i = pHandle->m_minEdges[axis];
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pEdges[i].m_pos = 0xffff;
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SortMinUp(axis,i,false);
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pEdges[limit-1].m_handle = 0;
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pEdges[limit-1].m_pos = 0xffff;
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}
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// free the handle
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FreeHandle(handle);
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}
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bool AxisSweep3::TestOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB)
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{
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//optimization 1: check the array index (memory address), instead of the m_pos
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for (int axis = 0; axis < 3; axis++)
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{
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if (axis != ignoreAxis)
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{
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if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] ||
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pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis])
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{
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return false;
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}
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}
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}
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//optimization 2: only 2 axis need to be tested
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/*for (int axis = 0; axis < 3; axis++)
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{
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if (m_pEdges[axis][pHandleA->m_maxEdges[axis]].m_pos < m_pEdges[axis][pHandleB->m_minEdges[axis]].m_pos ||
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m_pEdges[axis][pHandleB->m_maxEdges[axis]].m_pos < m_pEdges[axis][pHandleA->m_minEdges[axis]].m_pos)
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{
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return false;
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}
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}
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*/
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return true;
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}
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void AxisSweep3::UpdateHandle(unsigned short handle, const SimdPoint3& aabbMin,const SimdPoint3& aabbMax)
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{
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// assert(bounds.IsFinite());
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//assert(bounds.HasVolume());
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Handle* pHandle = GetHandle(handle);
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// quantize the new bounds
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unsigned short min[3], max[3];
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Quantize(min, aabbMin, 0);
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Quantize(max, aabbMax, 1);
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// update changed edges
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for (int axis = 0; axis < 3; axis++)
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{
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unsigned short emin = pHandle->m_minEdges[axis];
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unsigned short emax = pHandle->m_maxEdges[axis];
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int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos;
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int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos;
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m_pEdges[axis][emin].m_pos = min[axis];
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m_pEdges[axis][emax].m_pos = max[axis];
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// expand (only adds overlaps)
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if (dmin < 0)
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SortMinDown(axis, emin);
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if (dmax > 0)
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SortMaxUp(axis, emax);
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// shrink (only removes overlaps)
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if (dmin > 0)
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SortMinUp(axis, emin);
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if (dmax < 0)
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SortMaxDown(axis, emax);
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}
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//PrintAxis(1);
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}
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// sorting a min edge downwards can only ever *add* overlaps
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void AxisSweep3::SortMinDown(int axis, unsigned short edge, bool updateOverlaps)
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{
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Edge* pEdge = m_pEdges[axis] + edge;
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Edge* pPrev = pEdge - 1;
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Handle* pHandleEdge = GetHandle(pEdge->m_handle);
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while (pEdge->m_pos < pPrev->m_pos)
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{
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Handle* pHandlePrev = GetHandle(pPrev->m_handle);
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if (pPrev->IsMax())
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{
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// if previous edge is a maximum check the bounds and add an overlap if necessary
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if (updateOverlaps && TestOverlap(axis,pHandleEdge, pHandlePrev))
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{
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AddOverlappingPair(pHandleEdge,pHandlePrev);
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//AddOverlap(pEdge->m_handle, pPrev->m_handle);
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}
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// update edge reference in other handle
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pHandlePrev->m_maxEdges[axis]++;
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}
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else
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pHandlePrev->m_minEdges[axis]++;
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pHandleEdge->m_minEdges[axis]--;
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// swap the edges
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Edge swap = *pEdge;
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*pEdge = *pPrev;
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*pPrev = swap;
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// decrement
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pEdge--;
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pPrev--;
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}
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}
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// sorting a min edge upwards can only ever *remove* overlaps
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void AxisSweep3::SortMinUp(int axis, unsigned short edge, bool updateOverlaps)
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{
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Edge* pEdge = m_pEdges[axis] + edge;
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Edge* pNext = pEdge + 1;
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Handle* pHandleEdge = GetHandle(pEdge->m_handle);
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while (pEdge->m_pos > pNext->m_pos)
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{
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Handle* pHandleNext = GetHandle(pNext->m_handle);
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if (pNext->IsMax())
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{
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// if next edge is maximum remove any overlap between the two handles
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if (updateOverlaps)
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{
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Handle* handle0 = GetHandle(pEdge->m_handle);
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Handle* handle1 = GetHandle(pNext->m_handle);
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BroadphasePair* pair = FindPair(handle0,handle1);
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//assert(pair);
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if (pair)
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{
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RemoveOverlappingPair(*pair);
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}
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}
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// update edge reference in other handle
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pHandleNext->m_maxEdges[axis]--;
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}
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else
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pHandleNext->m_minEdges[axis]--;
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pHandleEdge->m_minEdges[axis]++;
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// swap the edges
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Edge swap = *pEdge;
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*pEdge = *pNext;
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*pNext = swap;
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// increment
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pEdge++;
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pNext++;
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}
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}
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// sorting a max edge downwards can only ever *remove* overlaps
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void AxisSweep3::SortMaxDown(int axis, unsigned short edge, bool updateOverlaps)
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{
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Edge* pEdge = m_pEdges[axis] + edge;
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Edge* pPrev = pEdge - 1;
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Handle* pHandleEdge = GetHandle(pEdge->m_handle);
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while (pEdge->m_pos < pPrev->m_pos)
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{
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Handle* pHandlePrev = GetHandle(pPrev->m_handle);
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if (!pPrev->IsMax())
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{
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// if previous edge was a minimum remove any overlap between the two handles
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if (updateOverlaps)
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{
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Handle* handle0 = GetHandle(pEdge->m_handle);
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Handle* handle1 = GetHandle(pPrev->m_handle);
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BroadphasePair* pair = FindPair(handle0,handle1);
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//assert(pair);
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if (pair)
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{
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RemoveOverlappingPair(*pair);
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}
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}
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// update edge reference in other handle
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pHandlePrev->m_minEdges[axis]++;;
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}
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else
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pHandlePrev->m_maxEdges[axis]++;
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pHandleEdge->m_maxEdges[axis]--;
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// swap the edges
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Edge swap = *pEdge;
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*pEdge = *pPrev;
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*pPrev = swap;
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// decrement
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pEdge--;
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pPrev--;
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}
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}
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// sorting a max edge upwards can only ever *add* overlaps
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void AxisSweep3::SortMaxUp(int axis, unsigned short edge, bool updateOverlaps)
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{
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Edge* pEdge = m_pEdges[axis] + edge;
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Edge* pNext = pEdge + 1;
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Handle* pHandleEdge = GetHandle(pEdge->m_handle);
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while (pEdge->m_pos > pNext->m_pos)
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{
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Handle* pHandleNext = GetHandle(pNext->m_handle);
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if (!pNext->IsMax())
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{
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// if next edge is a minimum check the bounds and add an overlap if necessary
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if (updateOverlaps && TestOverlap(axis, pHandleEdge, pHandleNext))
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{
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Handle* handle0 = GetHandle(pEdge->m_handle);
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Handle* handle1 = GetHandle(pNext->m_handle);
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AddOverlappingPair(handle0,handle1);
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}
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// update edge reference in other handle
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pHandleNext->m_minEdges[axis]--;
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}
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else
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pHandleNext->m_maxEdges[axis]--;
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pHandleEdge->m_maxEdges[axis]++;
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// swap the edges
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Edge swap = *pEdge;
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*pEdge = *pNext;
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*pNext = swap;
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// increment
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pEdge++;
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pNext++;
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}
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}
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