mirror of
https://github.com/bulletphysics/bullet3
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2db8bfa3d6
Thanks Jay for reporting Added braking capability to btRaycastVehicle, see Bullet/Demos/VehicleDemo/VehicleDemo.cpp Added glutKeyboardUpFunc, for vehicle demo (keep accelerating/breaking, until key released/UP). Hope this is compatible with most GLUT implementations. |
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Demos | ||
Extras | ||
Glut | ||
include | ||
jam-2.5 | ||
lib | ||
mk | ||
msvc | ||
src | ||
AUTHORS | ||
autogen.sh | ||
BspDemo.bsp | ||
Bullet_Faq.pdf | ||
Bullet_User_Manual.pdf | ||
bullet.pc.in | ||
BulletLicense.txt | ||
ChangeLog.txt | ||
CMakeLists.txt | ||
config.h.in | ||
configure | ||
configure.ac | ||
convex0.bin | ||
Doxyfile | ||
file.obj | ||
glew32.dll | ||
GLUT32.DLL | ||
INSTALL | ||
Jamfile.in | ||
Jamrules | ||
jenga.dae | ||
LICENSE | ||
Makefile.am | ||
Makefile.in | ||
NEWS | ||
README | ||
VERSION |
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com