mirror of
https://github.com/bulletphysics/bullet3
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239 lines
5.8 KiB
C++
239 lines
5.8 KiB
C++
/*
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*
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* Mathematics Subpackage (VrMath)
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*
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*
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* Author: Samuel R. Buss, sbuss@ucsd.edu.
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* Web page: http://math.ucsd.edu/~sbuss/MathCG
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*
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*
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*
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*
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*/
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//
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// VectorRn: Vector over Rn (Variable length vector)
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//
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// Not very sophisticated yet. Needs more functionality
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// To do: better handling of resizing.
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//
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#ifndef VECTOR_RN_H
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#define VECTOR_RN_H
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#include <math.h>
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#include <assert.h>
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#include "LinearR3.h"
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class VectorRn {
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friend class MatrixRmn;
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public:
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VectorRn(); // Null constructor
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VectorRn( long length ); // Constructor with length
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~VectorRn(); // Destructor
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void SetLength( long newLength );
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long GetLength() const { return length; }
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void SetZero();
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void Fill( double d );
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void Load( const double* d );
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void LoadScaled( const double* d, double scaleFactor );
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void Set ( const VectorRn& src );
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// Two access methods identical in functionality
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// Subscripts are ZERO-BASED!!
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const double& operator[]( long i ) const { assert ( 0<=i && i<length ); return *(x+i); }
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double& operator[]( long i ) { assert ( 0<=i && i<length ); return *(x+i); }
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double Get( long i ) const { assert ( 0<=i && i<length ); return *(x+i); }
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// Use GetPtr to get pointer into the array (efficient)
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// Is friendly in that anyone can change the array contents (be careful!)
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const double* GetPtr( long i ) const { assert(0<=i && i<length); return (x+i); }
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double* GetPtr( long i ) { assert(0<=i && i<length); return (x+i); }
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const double* GetPtr() const { return x; }
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double* GetPtr() { return x; }
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void Set( long i, double val ) { assert(0<=i && i<length), *(x+i) = val; }
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void SetTriple( long i, const VectorR3& u );
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VectorRn& operator+=( const VectorRn& src );
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VectorRn& operator-=( const VectorRn& src );
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void AddScaled (const VectorRn& src, double scaleFactor );
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VectorRn& operator*=( double f );
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double NormSq() const;
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double Norm() const { return sqrt(NormSq()); }
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double MaxAbs() const;
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private:
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long length; // Logical or actual length
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long AllocLength; // Allocated length
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double *x; // Array of vector entries
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static VectorRn WorkVector; // Serves as a temporary vector
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static VectorRn& GetWorkVector() { return WorkVector; }
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static VectorRn& GetWorkVector( long len ) { WorkVector.SetLength(len); return WorkVector; }
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};
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inline VectorRn::VectorRn()
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{
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length = 0;
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AllocLength = 0;
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x = 0;
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}
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inline VectorRn::VectorRn( long initLength )
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{
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length = 0;
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AllocLength = 0;
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x = 0;
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SetLength( initLength );
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}
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inline VectorRn::~VectorRn()
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{
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delete[] x;
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}
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// Resize.
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// If the array is shortened, the information about the allocated length is lost.
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inline void VectorRn::SetLength( long newLength )
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{
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assert ( newLength>0 );
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if ( newLength>AllocLength ) {
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delete[] x;
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AllocLength = Max( newLength, AllocLength<<1 );
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x = new double[AllocLength];
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}
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length = newLength;
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}
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// Zero out the entire vector
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inline void VectorRn::SetZero()
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{
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double* target = x;
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for ( long i=length; i>0; i-- ) {
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*(target++) = 0.0;
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}
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}
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// Set the value of the i-th triple of entries in the vector
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inline void VectorRn::SetTriple( long i, const VectorR3& u )
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{
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long j = 3*i;
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assert ( 0<=j && j+2 < length );
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u.Dump( x+j );
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}
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inline void VectorRn::Fill( double d )
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{
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double *to = x;
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for ( long i=length; i>0; i-- ) {
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*(to++) = d;
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}
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}
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inline void VectorRn::Load( const double* d )
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{
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double *to = x;
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for ( long i=length; i>0; i-- ) {
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*(to++) = *(d++);
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}
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}
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inline void VectorRn::LoadScaled( const double* d, double scaleFactor )
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{
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double *to = x;
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for ( long i=length; i>0; i-- ) {
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*(to++) = (*(d++))*scaleFactor;
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}
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}
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inline void VectorRn::Set( const VectorRn& src )
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{
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assert ( src.length == this->length );
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double* to = x;
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double* from = src.x;
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for ( long i=length; i>0; i-- ) {
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*(to++) = *(from++);
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}
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}
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inline VectorRn& VectorRn::operator+=( const VectorRn& src )
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{
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assert ( src.length == this->length );
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double* to = x;
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double* from = src.x;
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for ( long i=length; i>0; i-- ) {
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*(to++) += *(from++);
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}
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return *this;
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}
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inline VectorRn& VectorRn::operator-=( const VectorRn& src )
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{
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assert ( src.length == this->length );
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double* to = x;
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double* from = src.x;
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for ( long i=length; i>0; i-- ) {
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*(to++) -= *(from++);
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}
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return *this;
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}
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inline void VectorRn::AddScaled (const VectorRn& src, double scaleFactor )
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{
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assert ( src.length == this->length );
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double* to = x;
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double* from = src.x;
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for ( long i=length; i>0; i-- ) {
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*(to++) += (*(from++))*scaleFactor;
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}
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}
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inline VectorRn& VectorRn::operator*=( double f )
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{
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double* target = x;
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for ( long i=length; i>0; i-- ) {
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*(target++) *= f;
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}
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return *this;
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}
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inline double VectorRn::NormSq() const
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{
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double* target = x;
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double res = 0.0;
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for ( long i=length; i>0; i-- ) {
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res += (*target)*(*target);
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target++;
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}
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return res;
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}
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inline double Dot( const VectorRn& u, const VectorRn& v )
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{
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assert ( u.GetLength() == v.GetLength() );
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double res = 0.0;
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const double* p = u.GetPtr();
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const double* q = v.GetPtr();
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for ( long i = u.GetLength(); i>0; i-- ) {
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res += (*(p++))*(*(q++));
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}
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return res;
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}
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#endif //VECTOR_RN_H
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