mirror of
https://github.com/bulletphysics/bullet3
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9708392322
add UDP network connection for physics client <-> server. also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever) |
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.. | ||
include/enet | ||
callbacks.c | ||
compress.c | ||
host.c | ||
list.c | ||
packet.c | ||
peer.c | ||
premake4.lua | ||
protocol.c | ||
unix.c | ||
win32.c |