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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
34 lines
583 B
C
34 lines
583 B
C
#ifndef GL_INSTANCE_GRAPHICS_SHAPE_H
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#define GL_INSTANCE_GRAPHICS_SHAPE_H
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#include "Bullet3Common/b3AlignedObjectArray.h"
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struct GLInstanceVertex
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{
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float xyzw[4];
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float normal[3];
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float uv[2];
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};
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struct GLInstanceGraphicsShape
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{
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b3AlignedObjectArray<GLInstanceVertex>* m_vertices;
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int m_numvertices;
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b3AlignedObjectArray<int>* m_indices;
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int m_numIndices;
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float m_scaling[4];
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GLInstanceGraphicsShape()
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: m_vertices(0),
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m_indices(0)
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{
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}
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virtual ~GLInstanceGraphicsShape()
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{
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delete m_vertices;
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delete m_indices;
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}
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};
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#endif //GL_INSTANCE_GRAPHICS_SHAPE_H
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