mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#include "OpenGLWindow/SimpleOpenGL3App.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3CommandLineArgs.h"
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#include "assert.h"
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#include <stdio.h>
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#include "OpenGLWindow/OpenGLInclude.h"
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char* gVideoFileName = 0;
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char* gPngFileName = 0;
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int main(int argc, char* argv[])
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{
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b3CommandLineArgs myArgs(argc,argv);
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SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App",1024,768,true);
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app->m_instancingRenderer->getActiveCamera()->setCameraDistance(13);
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app->m_instancingRenderer->getActiveCamera()->setCameraPitch(0);
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app->m_instancingRenderer->getActiveCamera()->setCameraTargetPosition(0,0,0);
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assert(glGetError()==GL_NO_ERROR);
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myArgs.GetCmdLineArgument("mp4_file",gVideoFileName);
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if (gVideoFileName)
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app->dumpFramesToVideo(gVideoFileName);
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myArgs.GetCmdLineArgument("png_file",gPngFileName);
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char fileName[1024];
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do
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{
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static int frameCount = 0;
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frameCount++;
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if (gPngFileName)
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{
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printf("gPngFileName=%s\n",gPngFileName);
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sprintf(fileName,"%s%d.png",gPngFileName,frameCount++);
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app->dumpNextFrameToPng(fileName);
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}
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assert(glGetError()==GL_NO_ERROR);
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app->m_instancingRenderer->init();
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app->m_instancingRenderer->updateCamera();
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app->drawGrid();
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char bla[1024];
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sprintf(bla,"Simple test frame %d", frameCount);
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app->drawText(bla,10,10);
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app->swapBuffer();
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} while (!app->m_window->requestedExit());
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delete app;
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return 0;
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}
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