bullet3/data
Erwin Coumans 2eb019cdc3 Created Wavefront obj to sdf converter, to make it easier to import complex obj models with many materials. See kitchen for example.
Fix in tinyobj, make sure material is initialized
Add fatihrmutfak kitchen model, for Virtual Reality and some research
2017-03-01 10:06:10 -08:00
..
dinnerware Merge remote-tracking branch 'bp/master' 2017-02-16 13:41:12 -08:00
gripper VR video recording, use command-line --mp4=videoname.mp4 2017-02-16 14:19:09 -08:00
humanoid add humanoid/nao.urdf (BSD license) 2016-11-14 14:09:57 -08:00
husky add pybullet getCameraImage, replacing renderImage, cleaner API: 2016-11-17 15:15:52 -08:00
jenga jenga brick was way too heavy 2016-09-29 22:03:29 -07:00
kitchens Created Wavefront obj to sdf converter, to make it easier to import complex obj models with many materials. See kitchen for example. 2017-03-01 10:06:10 -08:00
kiva_shelf allow obsolete OpenGL2 drawer to render with z-up axis. 2016-11-12 11:59:40 -08:00
kuka_iiwa fix many warnings 2017-01-15 22:26:11 -08:00
kuka_lwr update kuka urdf 2015-08-19 16:05:32 -07:00
lego fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
mjcf remove the contype=0 in inverted_pendulum.xml, so we can 'mouse-pick' the pendulum. 2017-01-24 21:10:21 -08:00
MPL removed some link from MJCF hand, the parser doesn't handle that root link properly (yet) 2017-01-26 17:52:12 -08:00
Quadrotor add husky, quadcopter and plane 100x100 meter urdf files, 2016-07-16 23:14:16 -07:00
quadruped make the motorId corresponds to that of the real minitaur. change the mass of the quadruped.urdf, change the friction of plane.urdf. 2017-02-08 17:26:36 -08:00
table Modify table rendering. 2016-09-30 12:30:34 -07:00
table_square Modify table rendering. 2016-09-30 12:30:34 -07:00
torus Render multiple objects with shadow. 2016-11-27 16:53:15 -08:00
tray add optimized tray/traybox.urdf 2017-02-16 14:29:51 -08:00
32006GPUAABBs.txt add the option to load a set of AABB's from a file, see PairBench 2013-08-23 17:55:28 -07:00
64006GPUAABBs.txt add the option to load a set of AABB's from a file, see PairBench 2013-08-23 17:55:28 -07:00
BspDemo.bsp add BspDemo.bsp data file 2015-04-16 10:17:35 -07:00
bullet_logo.png add basic test texture 2014-01-17 22:19:12 -08:00
capsule.urdf add capsule support in urdf parser (non-standard extension), capsule.urdf 2017-01-23 16:45:18 -08:00
checker_blue.png add husky, quadcopter and plane 100x100 meter urdf files, 2016-07-16 23:14:16 -07:00
checker_grid.jpg add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
checker_huge.gif add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
cube_gripper_left.urdf separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction 2016-09-16 00:57:00 +01:00
cube_gripper_right.urdf separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction 2016-09-16 00:57:00 +01:00
cube_no_friction.urdf export contact friction/damping through URDF and API 2016-09-02 16:40:56 -07:00
cube_small.sdf Allow choosing loaded as btRigidBody with RobotSimAPI. 2016-08-16 16:57:48 -07:00
cube_small.urdf remove that odd triangle in the origin of samurai castle (VR) 2016-09-19 07:02:43 -07:00
cube_soft.urdf export contact friction/damping through URDF and API 2016-09-02 16:40:56 -07:00
cube.mtl prepare robotics learning examples, see examples/RoboticsLearning/b3RobotSimAPI.h 2016-07-11 00:26:40 -07:00
cube.obj Update to ZLib license for GWEN files. 2015-10-25 11:30:34 -07:00
cube.png add basic test texture 2014-01-17 22:19:12 -08:00
cube.urdf prepare robotics learning examples, see examples/RoboticsLearning/b3RobotSimAPI.h 2016-07-11 00:26:40 -07:00
door.urdf [pybullet] implement addUserDebugParameter / readUserDebugParameter 2017-01-17 15:42:32 -08:00
duck_vhacd.obj fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
duck_vhacd.urdf fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
duck.dae Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support) 2014-10-21 17:44:54 -07:00
duck.mtl fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
duck.obj fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
duckCM.png fix pybullet.c compilation for Windows 2016-09-24 11:25:05 -07:00
floor_diffuse.jpg patch TinyRenderer so it software-renders in an OpenGL texture, for testing 2016-04-26 20:52:52 -07:00
floor_diffuse.tga revert floor.obj test file, load it by default in TinyRenderer/main.cpp 2016-04-26 21:01:46 -07:00
floor_nm_tangent.tga patch TinyRenderer so it software-renders in an OpenGL texture, for testing 2016-04-26 20:52:52 -07:00
floor.mtl fixes 2016-05-13 22:57:41 -07:00
floor.obj revert floor.obj test file, load it by default in TinyRenderer/main.cpp 2016-04-26 21:01:46 -07:00
hello_world.lua add Lua and basic Lua->C/C++ integration test, in preparation for Bullet demos setup using Lua scripts. 2014-02-05 19:39:48 -08:00
hinge.urdf initial implementation to send debug lines from physics server to client, 2015-08-19 22:51:16 -07:00
init_physics.lua rename loadUrdf -> loadMultiBodyFromUrdf in lua script 2015-05-14 09:16:13 -07:00
init_urdf.lua rename loadUrdf -> loadMultiBodyFromUrdf in lua script 2015-05-14 09:16:13 -07:00
l_finger_collision.stl decrease some gjk/epa tolerance to improve collision detection using very small collision margins (0.001/1mm) 2016-09-20 12:37:13 -07:00
l_finger_tip.stl add Obj and STL import demo, work on URDF import 2014-08-03 13:45:05 -07:00
l_finger.stl add Obj and STL import demo, work on URDF import 2014-08-03 13:45:05 -07:00
leoTest1.obj added Leo wavefront file 2013-03-22 16:24:09 -07:00
multibody.bullet fix many warnings 2017-01-15 22:26:11 -08:00
plane100.obj add husky, quadcopter and plane 100x100 meter urdf files, 2016-07-16 23:14:16 -07:00
plane100.urdf add husky, quadcopter and plane 100x100 meter urdf files, 2016-07-16 23:14:16 -07:00
plane.mtl add husky, quadcopter and plane 100x100 meter urdf files, 2016-07-16 23:14:16 -07:00
plane.obj Add RtMidi for midi control, use the --midi option in premake, and see 2016-11-16 16:12:59 -08:00
plane.urdf make the motorId corresponds to that of the real minitaur. change the mass of the quadruped.urdf, change the friction of plane.urdf. 2017-02-08 17:26:36 -08:00
pr2_gripper.urdf decrease some gjk/epa tolerance to improve collision detection using very small collision margins (0.001/1mm) 2016-09-20 12:37:13 -07:00
prismatic.urdf add prismatic.urdf test file and revert to r2d2.urdf in import example 2015-07-15 17:51:49 -07:00
r2d2_multibody.bullet fix in structure alignment of btMultiBodyLinkDoubleData and btMultiBodyDoubleData 2016-08-26 10:00:29 -07:00
r2d2.urdf fix r2d2.urdf and avoid self-penetrating limbs 2016-10-19 16:21:33 -07:00
samurai_monastry.mtl added Samurai Monastry wavefront .obj 2013-03-23 23:00:50 -07:00
samurai_monastry.obj remove that odd triangle in the origin of samurai castle (VR) 2016-09-19 07:02:43 -07:00
samurai.urdf remove that odd triangle in the origin of samurai castle (VR) 2016-09-19 07:02:43 -07:00
seymourplane_triangulate.dae Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support) 2014-10-21 17:44:54 -07:00
slope.bullet add infrastructure float btMultiBodyLink m_jointDamping, m_jointFriction (actual damping/friction is in a separate commit) 2016-03-17 14:54:46 -07:00
sphere2_rolling_friction.urdf add spinning_friction to sphere2_rolling_friction.urd 2017-01-31 12:01:10 -08:00
sphere2.urdf remove that odd triangle in the origin of samurai castle (VR) 2016-09-19 07:02:43 -07:00
sphere8.mtl update tutorial for SIGGRAPH course 2015-08-10 14:30:00 -07:00
sphere8.obj add a textured sphere8.obj test with obj loader 2015-08-05 19:03:27 -07:00
sphere_1cm.urdf VR video recording, use command-line --mp4=videoname.mp4 2017-02-16 14:19:09 -08:00
sphere_small.urdf Add small sphere, make teddy small too 2016-09-22 08:50:28 -07:00
spider.bullet X11OpenGLWindow: create stencil buffer for shadows in OpenGL2 mode (OpenGL3 uses shadow maps) 2014-08-26 11:28:44 -07:00
sponza_closed.obj add test .obj files in data folder 2013-03-18 20:44:26 -07:00
sponza.mtl add test .obj files in data folder 2013-03-18 20:44:26 -07:00
teddy2_VHACD_CHs.obj fix convex-plane for > 4 vertices 2013-04-10 00:03:02 -07:00
teddy_vhacd.urdf Add null space task as an option for IK in VR. 2016-09-30 16:47:33 -07:00
teddy.obj add test .obj files in data folder 2013-03-18 20:44:26 -07:00
testFileFracture.bullet AMD 14.50Alpha5 driver fixes the issue with MPR kernel, re-enable testFileFracture.bullet 2014-09-12 09:50:13 -07:00
textured_sphere_flat.obj add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
textured_sphere_smooth.mtl add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
textured_sphere_smooth.obj add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
textured_sphere.mtl add a few test files for TinyRenderer software renderer 2016-05-18 17:58:44 -07:00
two_cubes.sdf add texture support in SDF, URDF for both OpenGL and software renderer (TinyRenderer) 2016-06-18 18:02:20 -07:00
unittest_data.zip add zlib/minizip so we can load compressed data (github/git is bad in handling large binary files) 2014-02-04 13:39:55 -08:00
uvmap.png add a textured sphere8.obj test with obj loader 2015-08-05 19:03:27 -07:00
xacro_standalone.py add xacro_standalone.py tool, to convert a urdf.xacro to urdf 2015-07-21 12:42:46 -07:00