bullet3/Extras/InverseDynamics/RandomTreeCreator.hpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

34 lines
1.2 KiB
C++

#ifndef RANDOMTREE_CREATOR_HPP_
#define RANDOMTREE_CREATOR_HPP_
#include "BulletInverseDynamics/IDConfig.hpp"
#include "MultiBodyTreeCreator.hpp"
namespace btInverseDynamics
{
/// Generate a random MultiBodyTree with fixed or floating base and fixed, prismatic or revolute
/// joints
/// Uses a pseudo random number generator seeded from a random device.
class RandomTreeCreator : public MultiBodyTreeCreator
{
public:
/// ctor
/// @param max_bodies maximum number of bodies
/// @param gravity gravitational acceleration
/// @param use_seed if true, seed random number generator
RandomTreeCreator(const int max_bodies, bool use_seed = false);
~RandomTreeCreator();
///\copydoc MultiBodyTreeCreator::getNumBodies
int getNumBodies(int* num_bodies) const;
///\copydoc MultiBodyTreeCreator::getBody
int getBody(const int body_index, int* parent_index, JointType* joint_type,
vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref, vec3* body_axis_of_motion,
idScalar* mass, vec3* body_r_body_com, mat33* body_I_body, int* user_int,
void** user_ptr) const;
private:
int m_num_bodies;
};
} // namespace btInverseDynamics
#endif // RANDOMTREE_CREATOR_HPP_