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b3ADSR.cpp
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plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !
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2017-05-01 11:14:09 -07:00 |
b3ADSR.h
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plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !
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2017-05-01 11:14:09 -07:00 |
b3AudioListener.cpp
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add soft-clipping of mixed sounds using tanh
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2017-04-28 12:39:51 -07:00 |
b3AudioListener.h
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disable keyboard repeat on Windows
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2017-04-26 21:31:01 -07:00 |
b3ReadWavFile.cpp
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TinyAudio fixes for OSX etc.
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2017-04-27 12:07:31 -07:00 |
b3ReadWavFile.h
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TinyAudio fixes for OSX etc.
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2017-04-27 12:07:31 -07:00 |
b3Sound_C_Api.h
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move work on TinyAudio.
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2017-04-28 11:35:00 -07:00 |
b3SoundEngine.cpp
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plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !
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2017-05-01 11:14:09 -07:00 |
b3SoundEngine.h
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plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !
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2017-05-01 11:14:09 -07:00 |
b3SoundSource.cpp
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plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !
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2017-05-01 11:14:09 -07:00 |
b3SoundSource.h
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plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision !
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2017-05-01 11:14:09 -07:00 |
b3SwapUtils.h
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disable keyboard repeat on Windows
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2017-04-26 21:31:01 -07:00 |
b3WriteWavFile.cpp
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remove the goto's from the source code (came from http://github.com/thestk/stk toolkit)
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2017-04-27 08:39:57 -07:00 |
b3WriteWavFile.h
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Update b3WriteWavFile.h
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2017-04-26 21:34:43 -07:00 |
premake4.lua
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TinyAudio fixes for OSX etc.
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2017-04-27 12:07:31 -07:00 |
RtAudio.cpp
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create basic audio, towards sound sensors etc.
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2017-04-14 12:22:38 -07:00 |
RtAudio.h
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create basic audio, towards sound sensors etc.
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2017-04-14 12:22:38 -07:00 |
TinyAudioExample.cpp
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add soft-clipping of mixed sounds using tanh
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2017-04-28 12:39:51 -07:00 |
TinyAudioExample.h
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create basic audio, towards sound sensors etc.
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2017-04-14 12:22:38 -07:00 |