bullet3/Demos
2007-10-15 01:07:49 +00:00
..
BasicDemo reduced number of sphere in Basic demo, some system have slow rendering of spheres. 2007-10-14 00:18:49 +00:00
BspDemo made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514 2007-10-13 23:41:37 +00:00
BulletDinoDemo made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514 2007-10-13 23:41:37 +00:00
CcdPhysicsDemo Added support for IBM CELL SDK (Playstation 3 Linux, CellBlade) SPU Libspe2 compilation/linking. It runs but gives a bus-error, so some DMA alignment issue is still there. 2007-10-15 01:07:49 +00:00
CellSpuDemo updated/added Cell SPU demo for IBM Cell SDK 2007-10-03 00:37:16 +00:00
ColladaDemo made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514 2007-10-13 23:41:37 +00:00
CollisionDemo updated IBM Cell SDK makefiles 2007-08-18 16:45:06 +00:00
CollisionInterfaceDemo Based on feedback from another professional game company, there are several improvements, including some API change... 2007-09-08 05:40:01 +00:00
ConcaveDemo made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514 2007-10-13 23:41:37 +00:00
ConstraintDemo update version, cmake, ColladaDemo 2007-09-13 07:54:57 +00:00
ContinuousConvexCollision Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
ConvexDecompositionDemo made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514 2007-10-13 23:41:37 +00:00
ConvexHullDistance Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
DoublePrecisionDemo Based on feedback from another professional game company, there are several improvements, including some API change... 2007-09-08 05:40:01 +00:00
EPAPenDepthDemo made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514 2007-10-13 23:41:37 +00:00
ForkLiftDemo prepared to add BulletDino, and made ForkLiftDemo compile (no functionality yet) 2006-10-29 06:34:58 +00:00
GenericJointDemo added Jamfile for GenericJointDemo 2007-09-19 02:03:56 +00:00
GimpactTestDemo BulletMultiThreaded needs to refreshContactPoint for contact manifold (this has been moved to the collision detector, instead of constraint solver) 2007-10-14 01:51:07 +00:00
GjkConvexCastDemo Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
MovingConcaveDemo BulletMultiThreaded needs to refreshContactPoint for contact manifold (this has been moved to the collision detector, instead of constraint solver) 2007-10-14 01:51:07 +00:00
OpenGL made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514 2007-10-13 23:41:37 +00:00
OpenPL_Demo added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody 2006-10-11 06:07:14 +00:00
RagdollDemo made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514 2007-10-13 23:41:37 +00:00
Raytracer offset the raytrace texture to make it visible on some systems 2007-06-01 20:28:23 +00:00
SimplexDemo Contribution to add optional double precision floating point support. Define BT_USE_DOUBLE_PRECISION for all involved libraries/apps. 2006-12-16 05:51:30 +00:00
UserCollisionAlgorithm Based on feedback from another professional game company, there are several improvements, including some API change... 2007-09-08 05:40:01 +00:00
VehicleDemo 2007-10-14 00:39:01 +00:00
CMakeLists.txt update version, cmake, ColladaDemo 2007-09-13 07:54:57 +00:00
Jamfile made 'calculateLocalInertia' const, thanks to cgripeos, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1514 2007-10-13 23:41:37 +00:00