bullet3/test/GwenOpenGLTest/Button.cpp
erwin coumans 27227e5e4a add SoftDemo examples
add example description for all examples (with word-wrap)
add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints.
add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
2015-04-27 18:35:07 -07:00

75 lines
2.0 KiB
C++

#include "UnitTest.h"
using namespace Gwen;
class Button : public GUnit
{
public:
GWEN_CONTROL_INLINE( Button, GUnit )
{
// Normal button
Controls::Button* pButtonA = new Controls::Button( this );
pButtonA->SetText( L"Event Tester" );
pButtonA->onPress.Add( this, &Button::onButtonA );
{
Controls::Button* pButtonA = new Controls::Button( this );
pButtonA->SetBounds( 200, 30, 300, 200 );
pButtonA->SetText( L"Event Tester" );
pButtonA->onPress.Add( this, &Button::onButtonA );
}
// Unicode test
Controls::Button* pButtonB = new Controls::Button( this );
pButtonB->SetText( L"\u0417\u0430\u043C\u0435\u0436\u043D\u0430\u044F \u043C\u043E\u0432\u0430" );
Gwen::Align::PlaceBelow( pButtonB, pButtonA, 10 );
// Image with text
Controls::Button* pButtonC = new Controls::Button( this );
pButtonC->SetText( L"Image Button" );
pButtonC->SetImage( L"test16.png" );
Gwen::Align::PlaceBelow( pButtonC, pButtonB, 10 );
// Just image
Controls::Button* pButtonD = new Controls::Button( this );
pButtonD->SetText( L"" );
pButtonD->SetImage( L"test16.png" );
pButtonD->SetSize( 20, 20 );
Gwen::Align::PlaceBelow( pButtonD, pButtonC, 10 );
// Toggle button
Controls::Button* pButtonE = new Controls::Button( this );
pButtonE->SetText( L"Toggle Me" );
pButtonE->SetIsToggle( true );
pButtonE->onToggle.Add( this, &Button::OnToggle );
pButtonE->onToggleOn.Add( this, &Button::OnToggleOn );
pButtonE->onToggleOff.Add( this, &Button::OnToggleOff );
Gwen::Align::PlaceBelow( pButtonE, pButtonD, 10 );
}
void onButtonA( Controls::Base* pControl )
{
UnitPrint( L"Button Pressed (using 'OnPress' event)" );
}
void OnToggle( Controls::Base* pControl )
{
UnitPrint( L"Button Toggled (using 'OnToggle' event)" );
}
void OnToggleOn( Controls::Base* pControl )
{
UnitPrint( L"Button Toggled ON (using 'OnToggleOn' event)" );
}
void OnToggleOff( Controls::Base* pControl )
{
UnitPrint( L"Button Toggled Off (using 'OnToggleOff' event)" );
}
};
DEFINE_UNIT_TEST( Button, L"Button" );