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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
#include "UnitTest.h"
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using namespace Gwen;
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class Button : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( Button, GUnit )
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{
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// Normal button
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Controls::Button* pButtonA = new Controls::Button( this );
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pButtonA->SetText( L"Event Tester" );
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pButtonA->onPress.Add( this, &Button::onButtonA );
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{
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Controls::Button* pButtonA = new Controls::Button( this );
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pButtonA->SetBounds( 200, 30, 300, 200 );
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pButtonA->SetText( L"Event Tester" );
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pButtonA->onPress.Add( this, &Button::onButtonA );
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}
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// Unicode test
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Controls::Button* pButtonB = new Controls::Button( this );
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pButtonB->SetText( L"\u0417\u0430\u043C\u0435\u0436\u043D\u0430\u044F \u043C\u043E\u0432\u0430" );
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Gwen::Align::PlaceBelow( pButtonB, pButtonA, 10 );
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// Image with text
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Controls::Button* pButtonC = new Controls::Button( this );
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pButtonC->SetText( L"Image Button" );
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pButtonC->SetImage( L"test16.png" );
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Gwen::Align::PlaceBelow( pButtonC, pButtonB, 10 );
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// Just image
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Controls::Button* pButtonD = new Controls::Button( this );
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pButtonD->SetText( L"" );
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pButtonD->SetImage( L"test16.png" );
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pButtonD->SetSize( 20, 20 );
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Gwen::Align::PlaceBelow( pButtonD, pButtonC, 10 );
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// Toggle button
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Controls::Button* pButtonE = new Controls::Button( this );
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pButtonE->SetText( L"Toggle Me" );
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pButtonE->SetIsToggle( true );
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pButtonE->onToggle.Add( this, &Button::OnToggle );
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pButtonE->onToggleOn.Add( this, &Button::OnToggleOn );
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pButtonE->onToggleOff.Add( this, &Button::OnToggleOff );
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Gwen::Align::PlaceBelow( pButtonE, pButtonD, 10 );
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}
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void onButtonA( Controls::Base* pControl )
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{
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UnitPrint( L"Button Pressed (using 'OnPress' event)" );
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}
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void OnToggle( Controls::Base* pControl )
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{
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UnitPrint( L"Button Toggled (using 'OnToggle' event)" );
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}
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void OnToggleOn( Controls::Base* pControl )
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{
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UnitPrint( L"Button Toggled ON (using 'OnToggleOn' event)" );
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}
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void OnToggleOff( Controls::Base* pControl )
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{
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UnitPrint( L"Button Toggled Off (using 'OnToggleOff' event)" );
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}
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};
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DEFINE_UNIT_TEST( Button, L"Button" ); |