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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/CheckBox.h"
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using namespace Gwen;
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class Checkbox : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( Checkbox, GUnit )
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{
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Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
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check->SetPos( 10, 10 );
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check->onChecked.Add( this, &Checkbox::OnChecked );
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check->onUnChecked.Add( this, &Checkbox::OnUnchecked );
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check->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
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Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
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labeled->SetPos( 10, 10 );
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labeled->Label()->SetText( "Labeled CheckBox" );
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labeled->Checkbox()->onChecked.Add( this, &Checkbox::OnChecked );
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labeled->Checkbox()->onUnChecked.Add( this, &Checkbox::OnUnchecked );
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labeled->Checkbox()->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
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Gwen::Align::PlaceBelow( labeled, check, 10 );
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}
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void OnChecked( Controls::Base* pControl )
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{
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UnitPrint( L"Checkbox Checked (using 'OnChecked' event)" );
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}
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void OnUnchecked( Controls::Base* pControl )
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{
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UnitPrint( L"Checkbox Unchecked (using 'OnUnchecked' event)" );
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}
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void OnCheckChanged( Controls::Base* pControl )
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{
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UnitPrint( L"Checkbox CheckChanged (using 'OnCheckChanged' event)" );
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}
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};
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DEFINE_UNIT_TEST( Checkbox, L"Checkbox" ); |