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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/Properties.h"
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#include "Gwen/Controls/PropertyTree.h"
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using namespace Gwen;
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class Properties2 : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( Properties2, GUnit )
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{
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{
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Gwen::Controls::Properties* props = new Gwen::Controls::Properties( this );
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props->SetBounds( 10, 10, 150, 300 );
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{
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{
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Gwen::Controls::PropertyRow* pRow = props->Add( L"First Name" );
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pRow->onChange.Add( this, &Properties2::OnFirstNameChanged );
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}
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props->Add( L"Middle Name" );
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props->Add( L"Last Name" );
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}
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}
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{
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Gwen::Controls::PropertyTree* ptree = new Gwen::Controls::PropertyTree( this );
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ptree->SetBounds( 200, 10, 200, 200 );
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{
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Gwen::Controls::Properties* props = ptree->Add( L"Item One" );
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props->Add( L"Middle Name" );
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props->Add( L"Last Name" );
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props->Add( L"Four" );
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}
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{
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Gwen::Controls::Properties* props = ptree->Add( L"Item Two" );
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props->Add( L"More Items" );
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props->Add( L"To Fill" );
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props->Add( L"Out Here" );
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}
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ptree->ExpandAll();
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}
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}
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void OnFirstNameChanged( Controls::Base* pControl )
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{
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Gwen::Controls::PropertyRow* pRow = (Gwen::Controls::PropertyRow*) pControl;
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UnitPrint( Utility::Format( L"First Name Changed: %s", pRow->GetProperty()->GetPropertyValue().c_str() ) );
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}
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};
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DEFINE_UNIT_TEST( Properties2, L"Properties" ); |