bullet3/Demos3/GpuDemos
2013-07-30 18:00:14 -07:00
..
broadphase added fracture scene .bullet file (doesn't work well yet) 2013-07-30 12:37:16 -07:00
constraints tweaks to demos, add middle-mouse support, 2013-07-21 00:36:00 -07:00
raytrace add support for picking, using point 2 point constraint 2013-07-10 00:21:23 -07:00
rigidbody report when compound pair capacity is exceeded (and avoid crash) 2013-07-30 17:00:50 -07:00
shadows use Control or Alt under Linux for Maya style mouse control (Ubuntu hijacks Alt) 2013-07-18 16:28:41 -07:00
softbody move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
GpuDemo.cpp improve the benchmark mode, with 2 files (csv and details) 2013-05-23 18:34:39 -07:00
GpuDemo.h add modifier support for Mac 2013-07-18 17:29:27 -07:00
GpuDemoInternalData.h move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
gwenUserInterface.cpp fixed many memory leaks 2013-06-30 23:19:14 -07:00
gwenUserInterface.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
main_opengl3core.cpp expose the number of frame that the benchmark mode runs as commandline parameter: 2013-07-30 18:00:14 -07:00
ParticleDemo.cpp move shaders to .glsl files and stringify to .h file. 2013-06-28 14:10:23 -07:00
ParticleDemo.h reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
ParticleKernels.cl reorder files, in preparation for Bullet 3 -> Bullet 2 merge 2013-04-29 19:04:08 -07:00
premake4.lua use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio 2013-07-18 15:55:38 -07:00