bullet3/Demos
2006-10-18 04:01:07 +00:00
..
BasicDemo more fixes, related to introduction of btMotionState, and using realtime timestep 2006-10-18 04:01:07 +00:00
BspDemo more fixes, related to introduction of btMotionState, and using realtime timestep 2006-10-18 04:01:07 +00:00
CcdPhysicsDemo processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. 2006-10-18 03:28:42 +00:00
ColladaDemo more fixes, related to introduction of btMotionState, and using realtime timestep 2006-10-18 04:01:07 +00:00
CollisionDemo processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. 2006-10-18 03:28:42 +00:00
CollisionInterfaceDemo Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
ConcaveDemo more fixes, related to introduction of btMotionState, and using realtime timestep 2006-10-18 04:01:07 +00:00
ConstraintDemo processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. 2006-10-18 03:28:42 +00:00
ContinuousConvexCollision processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. 2006-10-18 03:28:42 +00:00
ConvexDecompositionDemo processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. 2006-10-18 03:28:42 +00:00
ConvexHullDistance Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
EPAPenDepthDemo Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
ForkLiftDemo Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
GjkConvexCastDemo processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. 2006-10-18 03:28:42 +00:00
OpenGL processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. 2006-10-18 03:28:42 +00:00
OpenPL_Demo added first draft of C-API, btConvexHullShape takes float* instead of btPoint*, added getGravity to btRigidBody 2006-10-11 06:07:14 +00:00
Raytracer processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. 2006-10-18 03:28:42 +00:00
SimplexDemo processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated. 2006-10-18 03:28:42 +00:00
UserCollisionAlgorithm more fixes, related to introduction of btMotionState, and using realtime timestep 2006-10-18 04:01:07 +00:00
VehicleDemo Refactoring: another huge number of changes, renamed methods to start with lower-case. 2006-09-28 01:11:16 +00:00
CMakeLists.txt Added a very basic dynamics demo, only using spheres (and optionally boxes) 2006-10-09 20:41:18 +00:00
Jamfile Added a very basic dynamics demo, only using spheres (and optionally boxes) 2006-10-09 20:41:18 +00:00