bullet3/src/BulletDynamics
= 3431773800 expose btMultiBodyConstraint applied impulse (force) on its degree of freedom(s),
only tested for btMultiBodyJointMotor for now.
See also MultiBody/MultiBodyConstraintFeedback example
2015-07-06 23:00:46 -07:00
..
Character Stop adding motion in the kinematic character controller if the walk direction is near zero 2014-12-12 10:31:23 -04:30
ConstraintSolver Auto limitation of spring stiffness and damping in btGeneric6DofSpring2Constraint is now optional. 2015-05-22 12:58:28 +02:00
Dynamics maintain backward compatibility using BT_ENABLE_GYROPSCOPIC_FORCE = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY 2015-03-30 11:58:57 -07:00
Featherstone expose btMultiBodyConstraint applied impulse (force) on its degree of freedom(s), 2015-07-06 23:00:46 -07:00
MLCPSolvers _N -> n, _C -> c, _L ->l, some collision with a standard C++ header? 2015-02-20 13:51:24 -08:00
Vehicle remove a lot of warnings (more todo in demos and serialization code) 2014-08-22 10:29:05 -07:00
CMakeLists.txt fix Linux and Cmake build 2014-08-20 16:48:46 -07:00
premake4.lua premake: use *.cpp insteadl of **.cpp 2014-09-05 11:22:25 -07:00