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https://github.com/bulletphysics/bullet3
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42 lines
1.2 KiB
C
42 lines
1.2 KiB
C
#ifndef GRAPHICS_SHARED_MEMORY_BLOCK_H
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#define GRAPHICS_SHARED_MEMORY_BLOCK_H
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#define GRAPHICS_SHARED_MEMORY_MAX_COMMANDS 1
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#include "GraphicsSharedMemoryCommands.h"
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struct GraphicsSharedMemoryBlock
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{
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int m_magicId;
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struct GraphicsSharedMemoryCommand m_clientCommands[GRAPHICS_SHARED_MEMORY_MAX_COMMANDS];
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struct GraphicsSharedMemoryStatus m_serverCommands[GRAPHICS_SHARED_MEMORY_MAX_COMMANDS];
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int m_numClientCommands;
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int m_numProcessedClientCommands;
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int m_numServerCommands;
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int m_numProcessedServerCommands;
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char m_bulletStreamData[GRAPHICS_SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE];
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};
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//http://stackoverflow.com/questions/24736304/unable-to-use-inline-in-declaration-get-error-c2054
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#ifdef _WIN32
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__inline
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#else
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inline
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#endif
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void
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InitSharedMemoryBlock(struct GraphicsSharedMemoryBlock* sharedMemoryBlock)
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{
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sharedMemoryBlock->m_numClientCommands = 0;
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sharedMemoryBlock->m_numServerCommands = 0;
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sharedMemoryBlock->m_numProcessedClientCommands = 0;
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sharedMemoryBlock->m_numProcessedServerCommands = 0;
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sharedMemoryBlock->m_magicId = GRAPHICS_SHARED_MEMORY_MAGIC_NUMBER;
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}
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#define GRAPHICS_SHARED_MEMORY_SIZE sizeof(GraphicsSharedMemoryBlock)
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#endif //GRAPHICS_SHARED_MEMORY_BLOCK_H
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