bullet3/examples/OpenGLWindow/Win32OpenGLWindow.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

171 lines
3.9 KiB
C++

#ifndef B3_USE_GLFW
#ifdef _WIN32
/*
Copyright (c) 2012 Advanced Micro Devices, Inc.
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
//Originally written by Erwin Coumans
#include "Win32OpenGLWindow.h"
#include "OpenGLInclude.h"
//#include "Bullet3Common/b3Vector3.h"
#include "Win32InternalWindowData.h"
#include <stdio.h>
#include <stdlib.h>
void Win32OpenGLWindow::enableOpenGL()
{
PIXELFORMATDESCRIPTOR pfd;
int format;
// get the device context (DC)
m_data->m_hDC = GetDC(m_data->m_hWnd);
// set the pixel format for the DC
ZeroMemory(&pfd, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
pfd.cRedBits = 8;
pfd.cGreenBits = 8;
pfd.cBlueBits = 8;
pfd.cAlphaBits = 8;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8; //1;
pfd.iLayerType = PFD_MAIN_PLANE;
format = ChoosePixelFormat(m_data->m_hDC, &pfd);
SetPixelFormat(m_data->m_hDC, format, &pfd);
// create and enable the render context (RC)
m_data->m_hRC = wglCreateContext(m_data->m_hDC);
wglMakeCurrent(m_data->m_hDC, m_data->m_hRC);
//printGLString("Extensions", GL_EXTENSIONS);
}
void Win32OpenGLWindow::disableOpenGL()
{
wglMakeCurrent(NULL, NULL);
wglDeleteContext(m_data->m_hRC);
// ReleaseDC( m_data->m_hWnd, m_data->m_hDC );
}
void Win32OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
{
Win32Window::createWindow(ci);
//VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, this);
enableOpenGL();
if (!gladLoaderLoadGL())
{
printf("gladLoaderLoadGL failed!\n");
exit(-1);
}
}
Win32OpenGLWindow::Win32OpenGLWindow()
{
}
Win32OpenGLWindow::~Win32OpenGLWindow()
{
}
void Win32OpenGLWindow::closeWindow()
{
disableOpenGL();
Win32Window::closeWindow();
}
void Win32OpenGLWindow::startRendering()
{
pumpMessage();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
//glCullFace(GL_BACK);
//glFrontFace(GL_CCW);
glEnable(GL_DEPTH_TEST);
}
void Win32OpenGLWindow::renderAllObjects()
{
}
void Win32OpenGLWindow::endRendering()
{
SwapBuffers(m_data->m_hDC);
}
int Win32OpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength)
{
#if 0
//wchar_t wideChars[1024];
OPENFILENAME ofn ;
ZeroMemory( &ofn , sizeof( ofn));
ofn.lStructSize = sizeof ( ofn );
ofn.hwndOwner = NULL ;
#ifdef UNICODE
WCHAR bla[1024];
ofn.lpstrFile = bla;
ofn.lpstrFile[0] = '\0';
ofn.nMaxFile = 1023;
ofn.lpstrFilter = L"All Files\0*.*\0URDF\0*.urdf\0.bullet\0*.bullet\0";
#else
ofn.lpstrFile = fileName;
ofn.lpstrFile[0] = '\0';
ofn.nMaxFile = 1023;
//ofn.lpstrFilter = "All\0*.*\0Text\0*.TXT\0";
ofn.lpstrFilter = "All Files\0*.*\0URDF\0*.urdf\0.bullet\0*.bullet\0";
#endif
ofn.nFilterIndex =1;
ofn.lpstrFileTitle = NULL ;
ofn.nMaxFileTitle = 0 ;
ofn.lpstrInitialDir=NULL ;
ofn.Flags = OFN_PATHMUSTEXIST|OFN_FILEMUSTEXIST ;
GetOpenFileName( &ofn );
return strlen(fileName);
#else
return 0;
#endif
}
int Win32OpenGLWindow::getWidth() const
{
if (m_data)
return m_data->m_openglViewportWidth;
return 0;
}
int Win32OpenGLWindow::getHeight() const
{
if (m_data)
return m_data->m_openglViewportHeight;
return 0;
}
#endif
#endif //B3_USE_GLFW