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https://github.com/bulletphysics/bullet3
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68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef COLLISION_ALGORITHM_H
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#define COLLISION_ALGORITHM_H
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struct BroadphaseProxy;
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class Dispatcher;
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struct CollisionAlgorithmConstructionInfo
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{
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CollisionAlgorithmConstructionInfo()
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:m_dispatcher(0)
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{
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}
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CollisionAlgorithmConstructionInfo(Dispatcher* dispatcher,int temp)
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:m_dispatcher(dispatcher)
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{
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}
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Dispatcher* m_dispatcher;
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int GetDispatcherId();
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};
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///CollisionAlgorithm is an collision interface that is compatible with the Broadphase and Dispatcher.
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///It is persistent over frames
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class CollisionAlgorithm
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{
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protected:
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Dispatcher* m_dispatcher;
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protected:
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int GetDispatcherId();
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public:
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CollisionAlgorithm() {};
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CollisionAlgorithm(const CollisionAlgorithmConstructionInfo& ci);
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virtual ~CollisionAlgorithm() {};
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virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const struct DispatcherInfo& dispatchInfo) = 0;
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virtual float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const struct DispatcherInfo& dispatchInfo) = 0;
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};
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#endif //COLLISION_ALGORITHM_H
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