bullet3/Demos/NativeClient/transforms.cc
Erwin Coumans dc491936a2 rename ObsoleteDemos back to Demos
fix some relative path issues for loading assets
2014-05-12 16:12:01 -07:00

117 lines
3.3 KiB
C++

// Copyright (c) 2011 The Native Client Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "transforms.h"
#include <math.h>
#include <string.h>
#include <GLES2/gl2.h>
namespace transform_4x4 {
static const GLfloat kPI = 3.1415926535897932384626433832795f;
void Translate(GLfloat* m, GLfloat tx, GLfloat ty, GLfloat tz) {
m[12] += (m[0] * tx + m[4] * ty + m[8] * tz);
m[13] += (m[1] * tx + m[5] * ty + m[9] * tz);
m[14] += (m[2] * tx + m[6] * ty + m[10] * tz);
m[15] += (m[3] * tx + m[7] * ty + m[11] * tz);
}
void Frustum(GLfloat* m,
GLfloat left,
GLfloat right,
GLfloat bottom,
GLfloat top,
GLfloat near_z,
GLfloat far_z) {
GLfloat delta_x = right - left;
GLfloat delta_y = top - bottom;
GLfloat delta_z = far_z - near_z;
GLfloat frustum[16];
if ((near_z <= 0.0f) || (far_z <= 0.0f) ||
(delta_x <= 0.0f) || (delta_y <= 0.0f) || (delta_z <= 0.0f))
return;
frustum[0] = 2.0f * near_z / delta_x;
frustum[1] = frustum[2] = frustum[3] = 0.0f;
frustum[5] = 2.0f * near_z / delta_y;
frustum[4] = frustum[6] = frustum[7] = 0.0f;
frustum[8] = (right + left) / delta_x;
frustum[9] = (top + bottom) / delta_y;
frustum[10] = -(near_z + far_z) / delta_z;
frustum[11] = -1.0f;
frustum[14] = -2.0f * near_z * far_z / delta_z;
frustum[12] = frustum[13] = frustum[15] = 0.0f;
transform_4x4::Multiply(m, frustum, m);
}
void Perspective(GLfloat* m,
GLfloat fovy,
GLfloat aspect,
GLfloat near_z,
GLfloat far_z) {
GLfloat frustum_w, frustum_h;
frustum_h = tanf((fovy * 0.5f) / 180.0f * kPI) * near_z;
frustum_w = frustum_h * aspect;
transform_4x4::Frustum(m, -frustum_w, frustum_w, -frustum_h, frustum_h,
near_z, far_z);
}
void Multiply(GLfloat *m, GLfloat *a, GLfloat* b) {
GLfloat tmp[16];
// tmp = a . b
GLfloat a0, a1, a2, a3;
a0 = a[0];
a1 = a[1];
a2 = a[2];
a3 = a[3];
tmp[0] = a0 * b[0] + a1 * b[4] + a2 * b[8] + a3 * b[12];
tmp[1] = a0 * b[1] + a1 * b[5] + a2 * b[9] + a3 * b[13];
tmp[2] = a0 * b[2] + a1 * b[6] + a2 * b[10] + a3 * b[14];
tmp[3] = a0 * b[3] + a1 * b[7] + a2 * b[11] + a3 * b[15];
a0 = a[4];
a1 = a[5];
a2 = a[6];
a3 = a[7];
tmp[4] = a0 * b[0] + a1 * b[4] + a2 * b[8] + a3 * b[12];
tmp[5] = a0 * b[1] + a1 * b[5] + a2 * b[9] + a3 * b[13];
tmp[6] = a0 * b[2] + a1 * b[6] + a2 * b[10] + a3 * b[14];
tmp[7] = a0 * b[3] + a1 * b[7] + a2 * b[11] + a3 * b[15];
a0 = a[8];
a1 = a[9];
a2 = a[10];
a3 = a[11];
tmp[8] = a0 * b[0] + a1 * b[4] + a2 * b[8] + a3 * b[12];
tmp[9] = a0 * b[1] + a1 * b[5] + a2 * b[9] + a3 * b[13];
tmp[10] = a0 * b[2] + a1 * b[6] + a2 * b[10] + a3 * b[14];
tmp[11] = a0 * b[3] + a1 * b[7] + a2 * b[11] + a3 * b[15];
a0 = a[12];
a1 = a[13];
a2 = a[14];
a3 = a[15];
tmp[12] = a0 * b[0] + a1 * b[4] + a2 * b[8] + a3 * b[12];
tmp[13] = a0 * b[1] + a1 * b[5] + a2 * b[9] + a3 * b[13];
tmp[14] = a0 * b[2] + a1 * b[6] + a2 * b[10] + a3 * b[14];
tmp[15] = a0 * b[3] + a1 * b[7] + a2 * b[11] + a3 * b[15];
memcpy(m, tmp, sizeof(GLfloat) * 4 * 4);
}
void LoadIdentity(GLfloat* m) {
memset(m, 0, sizeof(GLfloat) * 4 * 4);
m[0] = m[5] = m[10] = m[15] = 1.0f;
}
} // namespace transform_4x4