..
Shaders
don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps
2016-10-14 15:06:09 -07:00
CMakeLists.txt
add 'dl' target libs in cmake
2016-05-03 21:48:28 -07:00
EGLOpenGLWindow.cpp
EGL OpenGL window.
2017-02-06 16:22:17 -08:00
EGLOpenGLWindow.h
add placeholder for EGLOpenGLWindow
2017-01-09 15:59:47 -08:00
fontstash.cpp
Update fontstash.cpp
2016-10-20 17:11:33 -07:00
fontstash.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GLInstanceGraphicsShape.h
fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor
2016-04-11 16:42:02 -07:00
GLInstanceRendererInternalData.h
enable URDF loading throught the 'File/Open' menu
2015-05-01 11:42:14 -07:00
GLInstancingRenderer.cpp
EGL OpenGL window.
2017-02-06 16:22:17 -08:00
GLInstancingRenderer.h
Create project file for BussIK inverse kinematics library (premake, cmake)
2016-09-08 15:15:58 -07:00
GLPrimInternalData.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
GLPrimitiveRenderer.cpp
fix many warnings
2017-01-15 22:26:11 -08:00
GLPrimitiveRenderer.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
GLRenderToTexture.cpp
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
GLRenderToTexture.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GwenOpenGL3CoreRenderer.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
LoadShader.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
LoadShader.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
MacOpenGLWindow.h
fixes in Mac resizing example browser (if window size exceeds capability)
2016-05-03 23:46:29 -07:00
MacOpenGLWindow.mm
fix OSX build, fix some warnings
2017-01-22 21:06:51 -08:00
OpenGL2Include.h
EGL OpenGL window.
2017-02-06 16:22:17 -08:00
opengl_fontstashcallbacks.cpp
Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py
2016-10-12 23:03:36 -07:00
opengl_fontstashcallbacks.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
OpenGLInclude.h
EGL OpenGL window.
2017-02-06 16:22:17 -08:00
OpenSans.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
OpenSans.ttf
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
premake4.lua
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
ShapeData.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
SimpleCamera.cpp
Modify the depth buffer value in TinyRenderer to be consistent as in OpenGL.
2017-02-08 11:34:38 -08:00
SimpleCamera.h
Modify the depth buffer value in TinyRenderer to be consistent as in OpenGL.
2017-02-08 11:34:38 -08:00
SimpleOpenGL2App.cpp
EGL OpenGL window.
2017-02-06 16:22:17 -08:00
SimpleOpenGL2App.h
MultiThreaded Demo:
2016-10-30 12:47:27 -07:00
SimpleOpenGL2Renderer.cpp
allow obsolete OpenGL2 drawer to render with z-up axis.
2016-11-12 11:59:40 -08:00
SimpleOpenGL2Renderer.h
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2
2016-07-09 15:09:09 -07:00
SimpleOpenGL3App.cpp
VR video recording, use command-line --mp4=videoname.mp4
2017-02-16 14:19:09 -08:00
SimpleOpenGL3App.h
MultiThreaded Demo:
2016-10-30 12:47:27 -07:00
stb_image_write.h
use multibody by default when using FILE/Open URDF (instead of maximal coordinate rigid body+typed constraints)
2015-08-06 00:35:03 -07:00
stb_truetype.h
update stb_truetype.h to latest from
2015-07-23 23:17:58 -07:00
TwFonts.cpp
Removed many memoryleaks in Example Browser, reducing some technical debt.
2016-07-16 00:55:56 -07:00
TwFonts.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32InternalWindowData.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32OpenGLWindow.cpp
windows fixes
2016-05-04 00:16:53 -07:00
Win32OpenGLWindow.h
windows fixes
2016-05-04 00:16:53 -07:00
Win32Window.cpp
create premake/cmake file for Bullet/Extras/obj2sdf
2017-03-02 12:33:22 -08:00
Win32Window.h
more cmake support for examples
2015-04-16 22:14:27 -07:00
X11OpenGLWindow.cpp
disable keyboard toggle in Linux/X11
2017-02-16 15:56:42 -08:00
X11OpenGLWindow.h
linux fixes
2016-05-04 00:17:39 -07:00