bullet3/examples/OpenGLWindow
Erwin Coumans 34fc2fb589 create premake/cmake file for Bullet/Extras/obj2sdf
add missing 1.sdf for Bullet/data/kitchens/1.sdf
add support for getting keyboard events (pybullet.getKeyboardEvents and b3RobotSimulatorClientAPI::getKeyboardEvents)
2017-03-02 12:33:22 -08:00
..
Shaders don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps 2016-10-14 15:06:09 -07:00
CMakeLists.txt add 'dl' target libs in cmake 2016-05-03 21:48:28 -07:00
EGLOpenGLWindow.cpp EGL OpenGL window. 2017-02-06 16:22:17 -08:00
EGLOpenGLWindow.h add placeholder for EGLOpenGLWindow 2017-01-09 15:59:47 -08:00
fontstash.cpp Update fontstash.cpp 2016-10-20 17:11:33 -07:00
fontstash.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
GLInstanceGraphicsShape.h fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor 2016-04-11 16:42:02 -07:00
GLInstanceRendererInternalData.h enable URDF loading throught the 'File/Open' menu 2015-05-01 11:42:14 -07:00
GLInstancingRenderer.cpp EGL OpenGL window. 2017-02-06 16:22:17 -08:00
GLInstancingRenderer.h Create project file for BussIK inverse kinematics library (premake, cmake) 2016-09-08 15:15:58 -07:00
GLPrimInternalData.h pybullet, more robust multi-server connections 2016-12-28 21:51:54 -08:00
GLPrimitiveRenderer.cpp fix many warnings 2017-01-15 22:26:11 -08:00
GLPrimitiveRenderer.h pybullet, more robust multi-server connections 2016-12-28 21:51:54 -08:00
GLRenderToTexture.cpp allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3) 2015-05-06 10:35:14 -07:00
GLRenderToTexture.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
GwenOpenGL3CoreRenderer.h pybullet, more robust multi-server connections 2016-12-28 21:51:54 -08:00
LoadShader.cpp add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
LoadShader.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
MacOpenGLWindow.h fixes in Mac resizing example browser (if window size exceeds capability) 2016-05-03 23:46:29 -07:00
MacOpenGLWindow.mm fix OSX build, fix some warnings 2017-01-22 21:06:51 -08:00
OpenGL2Include.h EGL OpenGL window. 2017-02-06 16:22:17 -08:00
opengl_fontstashcallbacks.cpp Add rudimentary 'saveWorld' command in shared memory API and pybullet, see examples/pybullet/saveWorld.py 2016-10-12 23:03:36 -07:00
opengl_fontstashcallbacks.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
OpenGLInclude.h EGL OpenGL window. 2017-02-06 16:22:17 -08:00
OpenSans.cpp add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
OpenSans.ttf add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
premake4.lua add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
ShapeData.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
SimpleCamera.cpp Modify the depth buffer value in TinyRenderer to be consistent as in OpenGL. 2017-02-08 11:34:38 -08:00
SimpleCamera.h Modify the depth buffer value in TinyRenderer to be consistent as in OpenGL. 2017-02-08 11:34:38 -08:00
SimpleOpenGL2App.cpp EGL OpenGL window. 2017-02-06 16:22:17 -08:00
SimpleOpenGL2App.h MultiThreaded Demo: 2016-10-30 12:47:27 -07:00
SimpleOpenGL2Renderer.cpp allow obsolete OpenGL2 drawer to render with z-up axis. 2016-11-12 11:59:40 -08:00
SimpleOpenGL2Renderer.h shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2 2016-07-09 15:09:09 -07:00
SimpleOpenGL3App.cpp VR video recording, use command-line --mp4=videoname.mp4 2017-02-16 14:19:09 -08:00
SimpleOpenGL3App.h MultiThreaded Demo: 2016-10-30 12:47:27 -07:00
stb_image_write.h use multibody by default when using FILE/Open URDF (instead of maximal coordinate rigid body+typed constraints) 2015-08-06 00:35:03 -07:00
stb_truetype.h update stb_truetype.h to latest from 2015-07-23 23:17:58 -07:00
TwFonts.cpp Removed many memoryleaks in Example Browser, reducing some technical debt. 2016-07-16 00:55:56 -07:00
TwFonts.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
Win32InternalWindowData.h add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it. 2015-04-16 09:55:32 -07:00
Win32OpenGLWindow.cpp windows fixes 2016-05-04 00:16:53 -07:00
Win32OpenGLWindow.h windows fixes 2016-05-04 00:16:53 -07:00
Win32Window.cpp create premake/cmake file for Bullet/Extras/obj2sdf 2017-03-02 12:33:22 -08:00
Win32Window.h more cmake support for examples 2015-04-16 22:14:27 -07:00
X11OpenGLWindow.cpp disable keyboard toggle in Linux/X11 2017-02-16 15:56:42 -08:00
X11OpenGLWindow.h linux fixes 2016-05-04 00:17:39 -07:00