.. |
bin2cpp.bat
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
bin2cpp.lua
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
findDirectX11.lua
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
findOpenCL.lua
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
findOpenGLGlewGlut.lua
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
premake4_linux
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
premake4_linux64
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
premake4_osx
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
premake4.exe
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
premake4.lua
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remove some un-used data from b3Generic6DofConstraint
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2013-06-26 16:09:40 -07:00 |
stringify_linux.sh
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add Raycast kernel to stringify_linux.sh
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2013-06-19 17:29:31 -07:00 |
stringify_osx.sh
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
stringify.bat
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work towards GPU joint solver (non-contact constraints), not working yet.
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2013-07-06 13:08:58 -07:00 |
stringifyKernel.lua
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
stringifyShaders.bat
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move shaders to .glsl files and stringify to .h file.
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2013-06-28 14:10:23 -07:00 |
vs2010_bullet2gpu.bat
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
vs2010.bat
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
xcode.command
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |