mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_ALIGN_H
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#define GWEN_ALIGN_H
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#include "Gwen/Controls/Base.h"
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namespace Gwen
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{
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namespace Align
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{
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inline void Center( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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ctrl->SetPos( parent->GetPadding().left + (((parent->Width()-parent->GetPadding().left-parent->GetPadding().right) - ctrl->Width()) / 2),
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(parent->Height() - ctrl->Height()) / 2 );
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}
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inline void AlignLeft( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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ctrl->SetPos( parent->GetPadding().left, ctrl->Y() );
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}
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inline void CenterHorizontally( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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ctrl->SetPos( parent->GetPadding().left + (((parent->Width()-parent->GetPadding().left-parent->GetPadding().right) - ctrl->Width()) / 2), ctrl->Y() );
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}
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inline void AlignRight( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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ctrl->SetPos( parent->Width() - ctrl->Width() - parent->GetPadding().right, ctrl->Y() );
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}
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inline void AlignTop( Controls::Base* ctrl )
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{
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ctrl->SetPos( ctrl->X(), 0 );
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}
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inline void CenterVertically( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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ctrl->SetPos( ctrl->X(), (parent->Height() - ctrl->Height()) / 2 );
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}
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inline void AlignBottom( Controls::Base* ctrl )
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{
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Controls::Base* parent = ctrl->GetParent();
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if ( !parent ) return;
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ctrl->SetPos( ctrl->X(), parent->Height() - ctrl->Height() );
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}
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inline void PlaceBelow( Controls::Base* ctrl, Controls::Base* below, int iBorder = 0 )
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{
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ctrl->SetPos( ctrl->X(), below->Bottom() + iBorder );
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}
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}
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}
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#endif
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