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https://github.com/bulletphysics/bullet3
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25 lines
654 B
C++
25 lines
654 B
C++
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#ifndef MY_GWEN_WINDOW_H
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#define MY_GWEN_WINDOW_H
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#include "Gwen/Gwen.h"
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#include "Gwen/Controls/Button.h"
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#include "Gwen/Skins/Simple.h"
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#include "Gwen/Renderers/OpenGL_DebugFont.h"
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struct sth_stash;
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extern class GwenOpenGL3CoreRenderer* pRenderer;
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//extern Gwen::Renderer::OpenGL_DebugFont * pRenderer;
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extern Gwen::Skin::Simple skin;
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extern Gwen::Controls::Canvas* pCanvas;
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class GLPrimitiveRenderer;
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void setupGUI(int width, int height, sth_stash* font, float retinaScale,GLPrimitiveRenderer* primRender);
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void processProfileData(class CProfileIterator* iterator, bool idle);
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void resizeGUI(int width, int height);
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#endif //MY_GWEN_WINDOW_H
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