.. |
createShadowMapInstancingPS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
createShadowMapInstancingPS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
createShadowMapInstancingVS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
createShadowMapInstancingVS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
instancingPS.glsl
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Add kiva_shelf to prepare for picking/grasping task
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2016-07-14 00:05:57 -07:00 |
instancingPS.h
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Add kiva_shelf to prepare for picking/grasping task
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2016-07-14 00:05:57 -07:00 |
instancingVS.glsl
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Add kiva_shelf to prepare for picking/grasping task
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2016-07-14 00:05:57 -07:00 |
instancingVS.h
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Add kiva_shelf to prepare for picking/grasping task
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2016-07-14 00:05:57 -07:00 |
linesPS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
linesPS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
linesVS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
linesVS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
pointSpritePS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
pointSpritePS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
pointSpriteVS.glsl
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
pointSpriteVS.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
useShadowMapInstancingPS.glsl
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Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-)
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2017-05-31 20:32:45 -07:00 |
useShadowMapInstancingPS.h
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Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-)
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2017-05-31 20:32:45 -07:00 |
useShadowMapInstancingVS.glsl
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further work on urdfEditor.py, fix some serialization issues
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2018-01-08 12:25:56 -08:00 |
useShadowMapInstancingVS.h
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further work on urdfEditor.py, fix some serialization issues
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2018-01-08 12:25:56 -08:00 |