mirror of
https://github.com/bulletphysics/bullet3
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188 lines
7.0 KiB
Plaintext
188 lines
7.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="libbulletopenglsupport" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=libbulletopenglsupport - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "libbulletopenglsupport.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "libbulletopenglsupport.mak" CFG="libbulletopenglsupport - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "libbulletopenglsupport - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "libbulletopenglsupport - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "libbulletopenglsupport - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "release"
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# PROP BASE Intermediate_Dir "release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\out\release6\build\libbulletopenglsupport\"
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# PROP Intermediate_Dir "..\..\out\release6\build\libbulletopenglsupport\"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c
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# ADD CPP /nologo /vmb /vms /W3 /Gm /G5 /FD /c /Gy /GF /MD /Ob2 /Og /Oi /Ot /Oy /D "_LIB" /D "_MT" /D "_MBCS" /D "NDEBUG" /D "_LIB" /D "_WINDOWS" /D "WIN32" /I "." /I "..\.." /I "..\..\Bullet" /I "..\..\BulletDynamics" /I "..\..\LinearMath" /I "..\..\Extras\PhysicsInterface\Common" /I "..\..\Extras\ConvexDecomposition" /I "..\..\Extras\COLLADA_DOM\include" /I "..\..\Extras\COLLADA_DOM\include\1.4" /I "..\..\Extras\LibXML\include" /I "..\..\Glut"
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# ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "NDEBUG" /D "_LIB" /D "_WINDOWS"
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409 /fo".\..\..\out\release6\build\libbulletopenglsupport\libbulletopenglsupport.res" /i "." /i "..\.." /i "..\..\Bullet" /i "..\..\BulletDynamics" /i "..\..\LinearMath" /i "..\..\Extras\PhysicsInterface\Common" /i "..\..\Extras\ConvexDecomposition" /i "..\..\Extras\COLLADA_DOM\include" /i "..\..\Extras\COLLADA_DOM\include\1.4" /i "..\..\Extras\LibXML\include" /i "..\..\Glut"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\out\release6\libs\libbulletopenglsupport.lib"
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LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
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# ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /OPT:NOREF /subsystem:windows /libpath:"..\..\Glut"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "libbulletopenglsupport - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "debug"
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# PROP BASE Intermediate_Dir "debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\out\debug6\build\libbulletopenglsupport\"
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# PROP Intermediate_Dir "..\..\out\debug6\build\libbulletopenglsupport\"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /vmb /vms /W3 /Gm /G5 /D "WIN32" /FD /c
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# ADD CPP /nologo /vmb /vms /W3 /Gm /G5 /FD /c /GR /MDd /ZI /Od /D "_LIB" /D "_MT" /D "_MBCS" /D "_DEBUG" /D "_LIB" /D "_WINDOWS" /D "WIN32" /I "." /I "..\.." /I "..\..\Bullet" /I "..\..\BulletDynamics" /I "..\..\LinearMath" /I "..\..\Extras\PhysicsInterface\Common" /I "..\..\Extras\ConvexDecomposition" /I "..\..\Extras\COLLADA_DOM\include" /I "..\..\Extras\COLLADA_DOM\include\1.4" /I "..\..\Extras\LibXML\include" /I "..\..\Glut"
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# ADD BASE MTL /nologo /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /mktyplib203 /o "NUL" /win32 /D "_DEBUG" /D "_LIB" /D "_WINDOWS"
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409 /fo".\..\..\out\debug6\build\libbulletopenglsupport\libbulletopenglsupport.res" /i "." /i "..\.." /i "..\..\Bullet" /i "..\..\BulletDynamics" /i "..\..\LinearMath" /i "..\..\Extras\PhysicsInterface\Common" /i "..\..\Extras\ConvexDecomposition" /i "..\..\Extras\COLLADA_DOM\include" /i "..\..\Extras\COLLADA_DOM\include\1.4" /i "..\..\Extras\LibXML\include" /i "..\..\Glut"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\out\debug6\libs\libbulletopenglsupport_d.lib"
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LINK32=link.exe
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# ADD BASE LINK32 user32.lib gdi32.lib advapi32.lib /nologo /machine:I386
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# ADD LINK32 shell32.lib user32.lib gdi32.lib advapi32.lib glut32.lib /nologo /version:4.0 /machine:I386 /debug /pdbtype:sept /subsystem:windows /libpath:"..\..\Glut"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "libbulletopenglsupport - Win32 Release"
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# Name "libbulletopenglsupport - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\BMF_Api.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\BMF_BitmapFont.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\BMF_font_helv10.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\GL_ShapeDrawer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\GL_Simplex1to4.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\GLDebugDrawer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\GlutStuff.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\RenderTexture.cpp
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# End Source File
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# Begin Group "Header Files"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\BMF_Api.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\BMF_BitmapFont.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\BMF_FontData.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\BMF_Fonts.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\BMF_Settings.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\DebugCastResult.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\GL_ShapeDrawer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\GL_Simplex1to4.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\GLDebugDrawer.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\GlutStuff.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\Demos\OpenGL\RenderTexture.h
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# End Source File
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# End Target
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# End Project
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