mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
3bdcf23a05
Added btClock::usleep Fix broken TinyRenderer example code.
249 lines
6.1 KiB
C++
249 lines
6.1 KiB
C++
#include "b3Clock.h"
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template <class T>
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const T& b3ClockMin(const T& a, const T& b)
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{
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return a < b ? a : b ;
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}
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#ifdef __CELLOS_LV2__
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#include <sys/sys_time.h>
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#include <sys/time_util.h>
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#include <stdio.h>
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#endif
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#if defined (SUNOS) || defined (__SUNOS__)
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#include <stdio.h>
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#endif
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#if defined(WIN32) || defined(_WIN32)
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#define B3_USE_WINDOWS_TIMERS
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#define WIN32_LEAN_AND_MEAN
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#define NOWINRES
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#define NOMCX
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#define NOIME
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#ifdef _XBOX
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#include <Xtl.h>
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#else //_XBOX
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#include <windows.h>
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#endif //_XBOX
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#include <time.h>
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#else //_WIN32
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#include <sys/time.h>
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#include <unistd.h>
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#endif //_WIN32
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struct b3ClockData
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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LARGE_INTEGER mClockFrequency;
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DWORD mStartTick;
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LONGLONG mPrevElapsedTime;
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LARGE_INTEGER mStartTime;
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#else
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#ifdef __CELLOS_LV2__
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uint64_t mStartTime;
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#else
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struct timeval mStartTime;
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#endif
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#endif //__CELLOS_LV2__
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};
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///The b3Clock is a portable basic clock that measures accurate time in seconds, use for profiling.
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b3Clock::b3Clock()
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{
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m_data = new b3ClockData;
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#ifdef B3_USE_WINDOWS_TIMERS
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QueryPerformanceFrequency(&m_data->mClockFrequency);
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#endif
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reset();
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}
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b3Clock::~b3Clock()
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{
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delete m_data;
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}
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b3Clock::b3Clock(const b3Clock& other)
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{
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m_data = new b3ClockData;
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*m_data = *other.m_data;
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}
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b3Clock& b3Clock::operator=(const b3Clock& other)
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{
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*m_data = *other.m_data;
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return *this;
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}
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/// Resets the initial reference time.
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void b3Clock::reset()
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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QueryPerformanceCounter(&m_data->mStartTime);
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m_data->mStartTick = GetTickCount();
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m_data->mPrevElapsedTime = 0;
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#else
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#ifdef __CELLOS_LV2__
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typedef uint64_t ClockSize;
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ClockSize newTime;
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//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
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SYS_TIMEBASE_GET( newTime );
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m_data->mStartTime = newTime;
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#else
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gettimeofday(&m_data->mStartTime, 0);
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#endif
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#endif
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}
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/// Returns the time in ms since the last call to reset or since
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/// the b3Clock was created.
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unsigned long int b3Clock::getTimeMilliseconds()
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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LARGE_INTEGER currentTime;
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QueryPerformanceCounter(¤tTime);
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LONGLONG elapsedTime = currentTime.QuadPart -
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m_data->mStartTime.QuadPart;
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// Compute the number of millisecond ticks elapsed.
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unsigned long msecTicks = (unsigned long)(1000 * elapsedTime /
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m_data->mClockFrequency.QuadPart);
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// Check for unexpected leaps in the Win32 performance counter.
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// (This is caused by unexpected data across the PCI to ISA
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// bridge, aka south bridge. See Microsoft KB274323.)
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unsigned long elapsedTicks = GetTickCount() - m_data->mStartTick;
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signed long msecOff = (signed long)(msecTicks - elapsedTicks);
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if (msecOff < -100 || msecOff > 100)
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{
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// Adjust the starting time forwards.
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LONGLONG msecAdjustment = b3ClockMin(msecOff *
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m_data->mClockFrequency.QuadPart / 1000, elapsedTime -
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m_data->mPrevElapsedTime);
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m_data->mStartTime.QuadPart += msecAdjustment;
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elapsedTime -= msecAdjustment;
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// Recompute the number of millisecond ticks elapsed.
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msecTicks = (unsigned long)(1000 * elapsedTime /
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m_data->mClockFrequency.QuadPart);
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}
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// Store the current elapsed time for adjustments next time.
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m_data->mPrevElapsedTime = elapsedTime;
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return msecTicks;
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#else
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#ifdef __CELLOS_LV2__
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uint64_t freq=sys_time_get_timebase_frequency();
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double dFreq=((double) freq) / 1000.0;
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typedef uint64_t ClockSize;
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ClockSize newTime;
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SYS_TIMEBASE_GET( newTime );
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//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
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return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
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#else
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struct timeval currentTime;
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gettimeofday(¤tTime, 0);
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return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000 +
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(currentTime.tv_usec - m_data->mStartTime.tv_usec) / 1000;
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#endif //__CELLOS_LV2__
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#endif
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}
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/// Returns the time in us since the last call to reset or since
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/// the Clock was created.
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unsigned long long int b3Clock::getTimeMicroseconds()
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{
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#ifdef B3_USE_WINDOWS_TIMERS
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LARGE_INTEGER currentTime;
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QueryPerformanceCounter(¤tTime);
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LONGLONG elapsedTime = currentTime.QuadPart -
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m_data->mStartTime.QuadPart;
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// Compute the number of millisecond ticks elapsed.
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unsigned long long msecTicks = (unsigned long long)(1000 * elapsedTime /
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m_data->mClockFrequency.QuadPart);
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// Check for unexpected leaps in the Win32 performance counter.
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// (This is caused by unexpected data across the PCI to ISA
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// bridge, aka south bridge. See Microsoft KB274323.)
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unsigned long long elapsedTicks = GetTickCount() - m_data->mStartTick;
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signed long long msecOff = (signed long)(msecTicks - elapsedTicks);
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if (msecOff < -100 || msecOff > 100)
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{
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// Adjust the starting time forwards.
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LONGLONG msecAdjustment = b3ClockMin(msecOff *
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m_data->mClockFrequency.QuadPart / 1000, elapsedTime -
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m_data->mPrevElapsedTime);
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m_data->mStartTime.QuadPart += msecAdjustment;
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elapsedTime -= msecAdjustment;
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}
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// Store the current elapsed time for adjustments next time.
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m_data->mPrevElapsedTime = elapsedTime;
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// Convert to microseconds.
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unsigned long long usecTicks = (unsigned long)(1000000 * elapsedTime /
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m_data->mClockFrequency.QuadPart);
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return usecTicks;
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#else
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#ifdef __CELLOS_LV2__
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uint64_t freq=sys_time_get_timebase_frequency();
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double dFreq=((double) freq)/ 1000000.0;
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typedef uint64_t ClockSize;
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ClockSize newTime;
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//__asm __volatile__( "mftb %0" : "=r" (newTime) : : "memory");
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SYS_TIMEBASE_GET( newTime );
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return (unsigned long int)((double(newTime-m_data->mStartTime)) / dFreq);
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#else
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struct timeval currentTime;
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gettimeofday(¤tTime, 0);
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return (currentTime.tv_sec - m_data->mStartTime.tv_sec) * 1000000 +
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(currentTime.tv_usec - m_data->mStartTime.tv_usec);
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#endif//__CELLOS_LV2__
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#endif
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}
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double b3Clock::getTimeInSeconds()
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{
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return double(getTimeMicroseconds()/1.e6);
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}
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void b3Clock::usleep(int microSeconds)
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{
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#ifdef _WIN32
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int millis = microSeconds/1000;
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if (millis < 1)
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{
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millis = 1;
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}
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Sleep(millis);
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#else
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usleep(microSeconds); /
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//struct timeval tv;
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//tv.tv_sec = microSeconds/1000000L;
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//tv.tv_usec = microSeconds%1000000L;
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//return select(0, 0, 0, 0, &tv);
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#endif
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}
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