bullet3/examples/OpenGLWindow/SimpleOpenGL3App.h
erwin coumans a5669d2ffd add a textured sphere8.obj test with obj loader
fix shaders, so that shadowed and non-shadowed are matching
fix registerGraphicsUnitSphereShape API (level of detail), support textured sphere too
add support for textured cube
add start for a Tutorial.cpp
2015-08-05 19:03:27 -07:00

41 lines
1.4 KiB
C++

#ifndef SIMPLE_OPENGL3_APP_H
#define SIMPLE_OPENGL3_APP_H
#include "../OpenGLWindow/GLInstancingRenderer.h"
#include "../OpenGLWindow/GLPrimitiveRenderer.h"
#include "../CommonInterfaces/CommonWindowInterface.h"
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
struct SimpleOpenGL3App : public CommonGraphicsApp
{
struct SimpleInternalData* m_data;
class GLPrimitiveRenderer* m_primRenderer;
class GLInstancingRenderer* m_instancingRenderer;
virtual void setBackgroundColor(float red, float green, float blue);
SimpleOpenGL3App(const char* title, int width,int height);
virtual ~SimpleOpenGL3App();
virtual int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f, int textureIndex = -1);
virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1);
virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
void dumpNextFrameToPng(const char* pngFilename);
void dumpFramesToVideo(const char* mp4Filename);
void drawGrid(DrawGridData data=DrawGridData());
virtual void setUpAxis(int axis);
virtual int getUpAxis() const;
virtual void swapBuffer();
virtual void drawText( const char* txt, int posX, int posY);
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
struct sth_stash* getFontStash();
};
#endif //SIMPLE_OPENGL3_APP_H