bullet3/build3/premake4.lua
erwincoumans 226819b839 premake add enable_stable_pd option, so Bullet can be compiled without C++11 (Visual Studio 2010 etc)
PyBullet: improve sleeping: if the base is static and all joints in the chain between this link and the base are fixed, then this link is static too (doesn't merge islands)
Fix PyBullet compilation of Visual Studion 2010
2019-08-07 21:57:05 -07:00

657 lines
16 KiB
Lua

solution "0_Bullet3Solution"
local osversion = os.getversion()
print(string.format(" %d.%d.%d (%s)",
osversion.majorversion, osversion.minorversion, osversion.revision,
osversion.description))
if _ACTION == "vs2010" or _ACTION=="vs2008" then
buildoptions
{
-- Multithreaded compiling
"/MP",
-- Disable a few useless warnings
"/wd4244",
"/wd4267"
}
end
act = ""
if _ACTION then
act = _ACTION
end
projectRootDir = os.getcwd() .. "/../"
print("Project root directory: " .. projectRootDir);
newoption {
trigger = "ios",
description = "Enable iOS target (requires xcode4)"
}
newoption
{
trigger = "enable_system_glx",
description = "Try to link against system glx instead of using glad_glx (default)"
}
newoption
{
trigger = "enable_system_opengl",
description = "Try to link and use the system OpenGL headers version instead of dynamically loading OpenGL (dlopen is default)"
}
newoption
{
trigger = "enable_openvr",
description = "Enable experimental Virtual Reality examples, using OpenVR for HTC Vive and Oculus Rift"
}
newoption
{
trigger = "enable_system_x11",
description = "Try to link and use system X11 headers instead of dynamically loading X11 (dlopen is default)"
}
newoption
{
trigger = "enable_stable_pd",
description = "Enable Stable PD control in PyBullet"
}
newoption
{
trigger = "enable_static_vr_plugin",
description = "Statically link vr plugin (in examples/SharedMemory/plugins/vrSyncPlugin)"
}
newoption
{
trigger = "enable_physx",
description = "Allow optional PhysX backend for PyBullet, use pybullet.connect(pybullet.PhysX)."
}
newoption
{
trigger = "noopengl3",
description = "Don't compile any OpenGL3+ code"
}
newoption
{
trigger = "midi",
description = "Use Midi controller to control parameters"
}
newoption
{
trigger = "enable_egl",
value = false,
description = "Build an experimental eglPlugin"
}
newoption
{
trigger = "enable_grpc",
description = "Build GRPC server/client features for PyBullet/BulletRobotics"
}
if os.is("Linux") then
default_grpc_include_dir = "usr/local/include/GRPC"
default_grpc_lib_dir = "/usr/local/lib"
default_protobuf_include_dir = "/usr/local/include/protobuf"
default_protobuf_lib_dir = "/usr/local/lib"
end
if os.is("macosx") then
default_grpc_include_dir = "/usr/local/Cellar/grpc/1.14.1/include"
default_grpc_lib_dir = "/usr/local/Cellar/grpc/1.14.1/lib"
default_protobuf_include_dir = "/usr/local/Cellar/protobuf/3.6.0/include"
default_protobuf_lib_dir = "/usr/local/Cellar/protobuf/3.6.0/lib"
end
if os.is("Windows") then
default_grpc_include_dir = projectRootDir .. "examples/ThirdPartyLibs/grpc/include"
default_grpc_lib_dir = projectRootDir .. "examples/ThirdPartyLibs/grpc/lib"
default_protobuf_include_dir =projectRootDir .. "examples/ThirdPartyLibs/grpc/include"
default_protobuf_lib_dir = projectRootDir .. "examples/ThirdPartyLibs/grpc/lib"
end
newoption
{
trigger = "grpc_include_dir",
value = default_grpc_include_dir,
description = "(optional) GRPC include directory"
}
newoption
{
trigger = "grpc_lib_dir",
value = default_grpc_lib_dir,
description = "(optional) GRPC library directory "
}
newoption
{
trigger = "protobuf_include_dir",
value = default_protobuf_include_dir,
description = "(optional) protobuf include directory"
}
newoption
{
trigger = "protobuf_lib_dir",
value = default_protobuf_lib_dir,
description = "(optional) protobuf library directory "
}
if not _OPTIONS["grpc_lib_dir"] then
_OPTIONS["grpc_lib_dir"] = default_grpc_lib_dir
end
if not _OPTIONS["grpc_include_dir"] then
_OPTIONS["grpc_include_dir"] = default_grpc_include_dir
end
if not _OPTIONS["protobuf_include_dir"] then
_OPTIONS["protobuf_include_dir"] = default_protobuf_include_dir
end
if not _OPTIONS["protobuf_lib_dir"] then
_OPTIONS["protobuf_lib_dir"] = default_protobuf_lib_dir
end
if _OPTIONS["enable_egl"] then
function initEGL()
defines {"BT_USE_EGL"}
end
end
if _OPTIONS["enable_grpc"] then
function initGRPC()
print "BT_ENABLE_GRPC"
print("grpc_include_dir=")
print(_OPTIONS["grpc_include_dir"])
print("grpc_lib_dir=")
print(_OPTIONS["grpc_lib_dir"])
print("protobuf_include_dir=")
print(_OPTIONS["protobuf_include_dir"])
print("protobuf_lib_dir=")
print(_OPTIONS["protobuf_lib_dir"])
defines {"BT_ENABLE_GRPC"}
if os.is("macosx") then
buildoptions { "-std=c++11" }
links{ "dl"}
end
if os.is("Linux") then
buildoptions { "-std=c++11" }
links{ "dl"}
end
if os.is("Windows") then
defines {"_WIN32_WINNT=0x0600"}
links{ "zlibstatic","ssl","crypto"}
end
includedirs {
projectRootDir .. "examples", _OPTIONS["grpc_include_dir"], _OPTIONS["protobuf_include_dir"],
}
if os.is("Windows") then
configuration {"x64", "debug"}
libdirs {_OPTIONS["grpc_lib_dir"] .. "/win64_debug" , _OPTIONS["protobuf_lib_dir"] .. "win64_debug",}
configuration {"x86", "debug"}
libdirs {_OPTIONS["grpc_lib_dir"] .. "/win32_debug" , _OPTIONS["protobuf_lib_dir"] .. "win32_debug",}
configuration {"x64", "release"}
libdirs {_OPTIONS["grpc_lib_dir"] .. "/win64_release", _OPTIONS["protobuf_lib_dir"] .. "win64_release",}
configuration {"x86", "release"}
libdirs {_OPTIONS["grpc_lib_dir"] .. "/win32_release" , _OPTIONS["protobuf_lib_dir"] .. "win32_release",}
configuration{}
else
libdirs {_OPTIONS["grpc_lib_dir"], _OPTIONS["protobuf_lib_dir"],}
end
links { "grpc","grpc++", "grpc++_reflection", "gpr", "protobuf"}
files {
projectRootDir .. "examples/SharedMemory/grpc/ConvertGRPCBullet.cpp",
projectRootDir .. "examples/SharedMemory/grpc/ConvertGRPCBullet.h",
projectRootDir .. "examples/SharedMemory/grpc/proto/pybullet.grpc.pb.cpp",
projectRootDir .. "examples/SharedMemory/grpc/proto/pybullet.grpc.pb.h",
projectRootDir .. "examples/SharedMemory/grpc/proto/pybullet.pb.cpp",
projectRootDir .. "examples/SharedMemory/grpc/proto/pybullet.pb.h", }
end
end
-- _OPTIONS["midi"] = "1";
newoption
{
trigger = "no-demos",
description = "Don't build demos"
}
newoption
{
trigger = "no-extras",
description = "Don't build Extras"
}
newoption
{
trigger = "standalone-examples",
description = "Build standalone examples with reduced dependencies."
}
newoption
{
trigger = "no-clsocket",
description = "Disable clsocket and clsocket tests (used for optional TCP networking in pybullet and shared memory C-API)"
}
newoption
{
trigger = "no-enet",
description = "Disable enet and enet tests (used for optional UDP networking in pybullet and shared memory C-API)"
}
newoption
{
trigger = "lua",
description = "Enable Lua scipting support in Example Browser"
}
newoption
{
trigger = "enable_pybullet",
description = "Enable high-level Python scripting of Bullet with URDF/SDF import and synthetic camera."
}
if os.is("Linux") then
default_python_include_dir = "/usr/include/python2.7"
default_python_lib_dir = "/usr/local/lib/"
end
if os.is("Windows") then
default_python_include_dir = "C:/Python-3.5.2/include"
default_python_lib_dir = "C:/Python-3.5.2/libs"
end
newoption
{
trigger = "python_include_dir",
value = default_python_include_dir,
description = "Python (2.x or 3.x) include directory"
}
newoption
{
trigger = "python_lib_dir",
value = default_python_lib_dir,
description = "Python (2.x or 3.x) library directory "
}
newoption {
trigger = "targetdir",
value = "path such as ../bin",
description = "Set the output location for the generated project files"
}
newoption
{
trigger = "no-test",
description = "Disable all tests"
}
newoption
{
trigger = "no-gtest",
description = "Disable unit tests using gtest"
}
newoption
{
trigger = "no-bullet3",
description = "Do not build bullet3 libs"
}
newoption
{
trigger = "double",
description = "Double precision version of Bullet"
}
newoption
{
trigger = "serial",
description = "Enable serial, for testing the VR glove in C++"
}
newoption
{
trigger = "audio",
description = "Enable audio"
}
newoption
{
trigger = "enable_multithreading",
description = "enable CPU multithreading for bullet2 libs"
}
if _OPTIONS["enable_multithreading"] then
defines {"BT_THREADSAFE=1"}
end
if _OPTIONS["double"] then
defines {"BT_USE_DOUBLE_PRECISION"}
end
configurations {"Release", "Debug"}
configuration "Release"
flags { "Optimize", "EnableSSE2","StaticRuntime", "NoMinimalRebuild", "FloatFast"}
configuration "Debug"
defines {"_DEBUG=1"}
flags { "Symbols", "StaticRuntime" , "NoMinimalRebuild", "NoEditAndContinue" ,"FloatFast"}
if os.is("Linux") or os.is("macosx") then
if os.is64bit() then
platforms {"x64"}
else
platforms {"x32"}
end
else
platforms {"x32","x64"}
end
configuration {"x32"}
targetsuffix ("_" .. act)
configuration "x64"
targetsuffix ("_" .. act .. "_64" )
configuration {"x64", "debug"}
targetsuffix ("_" .. act .. "_x64_debug")
configuration {"x64", "release"}
targetsuffix ("_" .. act .. "_x64_release" )
configuration {"x32", "debug"}
targetsuffix ("_" .. act .. "_debug" )
configuration{}
postfix=""
if _ACTION == "xcode4" then
if _OPTIONS["ios"] then
_OPTIONS["no-bullet3"] = "1"
_OPTIONS["no-gtest"] = "1"
postfix = "ios";
xcodebuildsettings
{
'INFOPLIST_FILE = "../../test/Bullet2/Info.plist"',
'CODE_SIGN_IDENTITY = "iPhone Developer"',
"SDKROOT = iphoneos",
'ARCHS = "armv7"',
'TARGETED_DEVICE_FAMILY = "1,2"',
'VALID_ARCHS = "armv7"',
}
else
xcodebuildsettings
{
'ARCHS = "$(ARCHS_STANDARD_64_BIT)"',
'VALID_ARCHS = "x86_64"',
-- 'SDKROOT = "macosx10.9"',
}
end
end
-- comment-out for now, URDF reader needs exceptions
-- flags { "NoRTTI", "NoExceptions"}
-- defines { "_HAS_EXCEPTIONS=0" }
--printf ( _OPTIONS["targetdir"] )
targetdir( _OPTIONS["targetdir"] or "../bin" )
location("./" .. act .. postfix)
if not _OPTIONS["python_include_dir"] then
_OPTIONS["python_include_dir"] = default_python_include_dir
end
if not _OPTIONS["python_lib_dir"] then
_OPTIONS["python_lib_dir"] = default_python_lib_dir
end
if os.is("Linux") then
default_glfw_include_dir = "usr/local/include/GLFW"
default_glfw_lib_dir = "/usr/local/lib/"
default_glfw_lib_name = "glfw3"
end
if os.is("macosx") then
default_glfw_include_dir = "/usr/local/Cellar/glfw/3.2.1/include"
default_glfw_lib_dir = "/usr/local/Cellar/glfw/3.2.1/lib"
default_glfw_lib_name = "glfw"
end
if os.is("Windows") then
default_glfw_include_dir = "c:/glfw/include"
default_glfw_lib_dir = "c:/glfw/lib"
default_glfw_lib_name = "glfw3"
end
if not _OPTIONS["glfw_lib_dir"] then
_OPTIONS["glfw_lib_dir"] = default_glfw_lib_dir
end
if not _OPTIONS["glfw_include_dir"] then
_OPTIONS["glfw_include_dir"] = default_glfw_include_dir
end
if not _OPTIONS["glfw_lib_name"] then
_OPTIONS["glfw_lib_name"] = default_glfw_lib_name
end
newoption
{
trigger = "glfw_include_dir",
value = default_glfw_include_dir,
description = "GLFW 3.x include directory"
}
newoption
{
trigger = "glfw_lib_name",
value = default_glfw_lib_name,
description = "GLFW 3.x library name (glfw, glfw3)"
}
newoption
{
trigger = "glfw_lib_dir",
value = default_glfw_lib_dir,
description = "(optional) GLFW 3.x library directory "
}
newoption
{
trigger = "enable_glfw",
value = false,
description = "(optional) use GLFW 3.x library"
}
if _OPTIONS["enable_glfw"] then
defines {"B3_USE_GLFW"}
function initOpenGL()
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
includedirs {
_OPTIONS["glfw_include_dir"],
}
libdirs {
_OPTIONS["glfw_lib_dir"]
}
links { _OPTIONS["glfw_lib_name"]}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/glad.c" }
end
function findOpenGL3()
return true
end
function initGlew()
end
function initX11()
links {"X11", "dl","pthread"}
end
else
dofile ("findOpenGLGlewGlut.lua")
if (not findOpenGL3()) then
defines {"NO_OPENGL3"}
end
end
dofile ("findOpenCL.lua")
dofile ("findDirectX11.lua")
language "C++"
if _OPTIONS["audio"] then
include "../examples/TinyAudio"
end
if _OPTIONS["serial"] then
include "../examples/ThirdPartyLibs/serial"
end
if not _OPTIONS["no-demos"] then
include "../examples/ExampleBrowser"
include "../examples/RobotSimulator"
include "../examples/OpenGLWindow"
include "../examples/ThirdPartyLibs/Gwen"
include "../examples/HelloWorld"
include "../examples/SharedMemory"
include "../examples/ThirdPartyLibs/BussIK"
if _OPTIONS["lua"] then
include "../examples/ThirdPartyLibs/lua-5.2.3"
end
if _OPTIONS["enable_pybullet"] then
include "../examples/pybullet"
end
include "../examples/SimpleOpenGL3"
if _OPTIONS["standalone-examples"] then
include "../examples/TinyRenderer"
include "../examples/BasicDemo"
include "../examples/InverseDynamics"
include "../examples/ExtendedTutorials"
include "../examples/MultiThreading"
end
if not _OPTIONS["no-test"] then
include "../test/SharedMemory"
end
end
if _OPTIONS["midi"] then
include "../examples/ThirdPartyLibs/midi"
end
if not _OPTIONS["no-clsocket"] then
defines {"BT_ENABLE_CLSOCKET"}
include "../examples/ThirdPartyLibs/clsocket"
include "../test/clsocket"
end
if not _OPTIONS["no-enet"] then
defines {"BT_ENABLE_ENET"}
include "../examples/ThirdPartyLibs/enet"
include "../test/enet/nat_punchthrough/client"
include "../test/enet/nat_punchthrough/server"
include "../test/enet/chat/client"
include "../test/enet/chat/server"
end
if _OPTIONS["no-bullet3"] then
print "--no-bullet3 implies --no-demos"
_OPTIONS["no-demos"] = "1"
else
include "../src/Bullet3Common"
include "../src/Bullet3Geometry"
include "../src/Bullet3Collision"
include "../src/Bullet3Dynamics"
include "../src/Bullet3OpenCL"
include "../src/Bullet3Serialize/Bullet2FileLoader"
end
if _OPTIONS["no-extras"] then
print "--no-extras implies --no-demos"
_OPTIONS["no-demos"] = "1"
else
include "../Extras"
end
if not _OPTIONS["no-test"] then
include "../test/Bullet2"
if not _OPTIONS["no-gtest"] then
include "../test/gtest-1.7.0"
-- include "../test/hello_gtest"
include "../test/collision"
include "../test/BulletDynamics/pendulum"
if not _OPTIONS["no-bullet3"] then
if not _OPTIONS["no-extras"] then
include "../test/InverseDynamics"
end
include "../test/TestBullet3OpenCL"
end
if not _OPTIONS["no-demos"] then
-- Gwen is only used for demos
include "../test/GwenOpenGLTest"
end
end
end
include "../src/BulletInverseDynamics"
include "../src/BulletSoftBody"
include "../src/BulletDynamics"
include "../src/BulletCollision"
include "../src/LinearMath"
if _OPTIONS["enable_physx"] then
include "../src/physx"
end