mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
298 lines
6.6 KiB
C++
298 lines
6.6 KiB
C++
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#include "MultiThreadingExample.h"
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "LinearMath/btTransform.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "../RenderingExamples/TimeSeriesCanvas.h"
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#include "stb_image/stb_image.h"
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#include "Bullet3Common/b3Quaternion.h"
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#include "Bullet3Common/b3Matrix3x3.h"
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#include "../Utils/b3Clock.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#define stdvector btAlignedObjectArray
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#define MAGIC_RESET_NUMBER 64738
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void SampleThreadFunc(void* userPtr, void* lsMemory);
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void* SamplelsMemoryFunc();
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void SamplelsMemoryReleaseFunc(void* ptr);
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#include <stdio.h>
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//#include "BulletMultiThreaded/PlatformDefinitions.h"
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#ifndef _WIN32
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#include "b3PosixThreadSupport.h"
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b3ThreadSupportInterface* createThreadSupport(int numThreads)
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{
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b3PosixThreadSupport::ThreadConstructionInfo constructionInfo("testThreads",
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SampleThreadFunc,
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SamplelsMemoryFunc,
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SamplelsMemoryReleaseFunc,
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numThreads);
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b3ThreadSupportInterface* threadSupport = new b3PosixThreadSupport(constructionInfo);
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return threadSupport;
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}
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#elif defined(_WIN32)
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#include "b3Win32ThreadSupport.h"
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b3ThreadSupportInterface* createThreadSupport(int numThreads)
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{
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b3Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("testThreads", SampleThreadFunc, SamplelsMemoryFunc, SamplelsMemoryReleaseFunc, numThreads);
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b3Win32ThreadSupport* threadSupport = new b3Win32ThreadSupport(threadConstructionInfo);
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return threadSupport;
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}
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#endif
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struct SampleJobInterface
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{
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virtual void executeJob(int threadIndex) = 0;
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};
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struct SampleJob1 : public SampleJobInterface
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{
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float m_fakeWork;
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int m_jobId;
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SampleJob1(int jobId)
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: m_fakeWork(0),
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m_jobId(jobId)
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{
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}
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virtual ~SampleJob1() {}
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virtual void executeJob(int threadIndex)
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{
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printf("start SampleJob1 %d using threadIndex %d\n", m_jobId, threadIndex);
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//do some fake work
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for (int i = 0; i < 1000000; i++)
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m_fakeWork = b3Scalar(1.21) * m_fakeWork;
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printf("finished SampleJob1 %d using threadIndex %d\n", m_jobId, threadIndex);
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}
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};
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struct SampleArgs
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{
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SampleArgs()
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{
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}
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b3CriticalSection* m_cs;
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btAlignedObjectArray<SampleJobInterface*> m_jobQueue;
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void submitJob(SampleJobInterface* job)
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{
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m_cs->lock();
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m_jobQueue.push_back(job);
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m_cs->unlock();
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}
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SampleJobInterface* consumeJob()
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{
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SampleJobInterface* job = 0;
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m_cs->lock();
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int sz = m_jobQueue.size();
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if (sz)
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{
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job = m_jobQueue[sz - 1];
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m_jobQueue.pop_back();
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}
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m_cs->unlock();
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return job;
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}
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};
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SampleArgs args;
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struct SampleThreadLocalStorage
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{
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int threadId;
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};
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void SampleThreadFunc(void* userPtr, void* lsMemory)
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{
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printf("SampleThreadFunc thread started\n");
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SampleThreadLocalStorage* localStorage = (SampleThreadLocalStorage*)lsMemory;
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SampleArgs* args = (SampleArgs*)userPtr;
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bool requestExit = false;
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while (!requestExit)
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{
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SampleJobInterface* job = args->consumeJob();
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if (job)
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{
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job->executeJob(localStorage->threadId);
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}
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b3Clock::usleep(250);
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args->m_cs->lock();
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int exitMagicNumber = args->m_cs->getSharedParam(1);
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requestExit = (exitMagicNumber == MAGIC_RESET_NUMBER);
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args->m_cs->unlock();
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}
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printf("finished\n");
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//do nothing
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}
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void* SamplelsMemoryFunc()
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{
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//don't create local store memory, just return 0
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return new SampleThreadLocalStorage;
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}
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void SamplelsMemoryReleaseFunc(void* ptr)
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{
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SampleThreadLocalStorage* p = (SampleThreadLocalStorage*)ptr;
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delete p;
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}
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class MultiThreadingExample : public CommonExampleInterface
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{
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CommonGraphicsApp* m_app;
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b3ThreadSupportInterface* m_threadSupport;
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btAlignedObjectArray<SampleJob1*> m_jobs;
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int m_numThreads;
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public:
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MultiThreadingExample(GUIHelperInterface* guiHelper, int tutorialIndex)
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: m_app(guiHelper->getAppInterface()),
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m_threadSupport(0),
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m_numThreads(8)
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{
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//int numBodies = 1;
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m_app->setUpAxis(1);
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}
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virtual ~MultiThreadingExample()
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{
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}
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virtual void renderScene()
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{
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}
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virtual void initPhysics()
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{
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b3Printf("initPhysics");
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m_threadSupport = createThreadSupport(m_numThreads);
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for (int i = 0; i < m_threadSupport->getNumTasks(); i++)
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{
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SampleThreadLocalStorage* storage = (SampleThreadLocalStorage*)m_threadSupport->getThreadLocalMemory(i);
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b3Assert(storage);
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storage->threadId = i;
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}
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args.m_cs = m_threadSupport->createCriticalSection();
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args.m_cs->setSharedParam(0, 100);
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for (int i = 0; i < 100; i++)
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{
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SampleJob1* job = new SampleJob1(i);
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args.submitJob(job);
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}
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int i;
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for (i = 0; i < m_numThreads; i++)
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{
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m_threadSupport->runTask(B3_THREAD_SCHEDULE_TASK, (void*)&args, i);
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}
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b3Printf("Threads started");
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}
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virtual void exitPhysics()
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{
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b3Printf("exitPhysics, stopping threads");
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bool blockingWait = false;
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int arg0, arg1;
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args.m_cs->lock();
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//terminate all threads
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args.m_cs->setSharedParam(1, MAGIC_RESET_NUMBER);
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args.m_cs->unlock();
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if (blockingWait)
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{
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for (int i = 0; i < m_numThreads; i++)
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{
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m_threadSupport->waitForResponse(&arg0, &arg1);
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printf("finished waiting for response: %d %d\n", arg0, arg1);
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}
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}
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else
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{
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int numActiveThreads = m_numThreads;
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while (numActiveThreads)
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{
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if (m_threadSupport->isTaskCompleted(&arg0, &arg1, 0))
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{
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numActiveThreads--;
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printf("numActiveThreads = %d\n", numActiveThreads);
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}
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else
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{
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// printf("polling..");
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}
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};
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}
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delete m_threadSupport;
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b3Printf("Threads stopped");
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for (int i = 0; i < m_jobs.size(); i++)
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{
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delete m_jobs[i];
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}
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m_jobs.clear();
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}
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virtual void stepSimulation(float deltaTime)
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{
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}
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virtual void physicsDebugDraw(int debugDrawFlags)
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{
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}
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virtual bool mouseMoveCallback(float x, float y)
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{
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return false;
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}
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virtual bool mouseButtonCallback(int button, int state, float x, float y)
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{
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return false;
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}
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virtual bool keyboardCallback(int key, int state)
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{
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return false;
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}
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virtual void resetCamera()
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{
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float dist = 10.5;
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float pitch = -32;
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float yaw = 136;
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float targetPos[3] = {0, 0, 0};
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if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
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{
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m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
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m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
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m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
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m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0], targetPos[1], targetPos[2]);
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}
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}
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};
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class CommonExampleInterface* MultiThreadingExampleCreateFunc(struct CommonExampleOptions& options)
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{
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return new MultiThreadingExample(options.m_guiHelper, options.m_option);
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}
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