bullet3/examples/MultiThreading/MultiThreadingExample.cpp
2019-11-20 17:06:05 -08:00

298 lines
6.6 KiB
C++

#include "MultiThreadingExample.h"
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
#include "../CommonInterfaces/CommonRenderInterface.h"
#include "../CommonInterfaces/CommonExampleInterface.h"
#include "LinearMath/btTransform.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "../RenderingExamples/TimeSeriesCanvas.h"
#include "stb_image/stb_image.h"
#include "Bullet3Common/b3Quaternion.h"
#include "Bullet3Common/b3Matrix3x3.h"
#include "../Utils/b3Clock.h"
#include "../CommonInterfaces/CommonParameterInterface.h"
#include "LinearMath/btAlignedObjectArray.h"
#define stdvector btAlignedObjectArray
#define MAGIC_RESET_NUMBER 64738
void SampleThreadFunc(void* userPtr, void* lsMemory);
void* SamplelsMemoryFunc();
void SamplelsMemoryReleaseFunc(void* ptr);
#include <stdio.h>
//#include "BulletMultiThreaded/PlatformDefinitions.h"
#ifndef _WIN32
#include "b3PosixThreadSupport.h"
b3ThreadSupportInterface* createThreadSupport(int numThreads)
{
b3PosixThreadSupport::ThreadConstructionInfo constructionInfo("testThreads",
SampleThreadFunc,
SamplelsMemoryFunc,
SamplelsMemoryReleaseFunc,
numThreads);
b3ThreadSupportInterface* threadSupport = new b3PosixThreadSupport(constructionInfo);
return threadSupport;
}
#elif defined(_WIN32)
#include "b3Win32ThreadSupport.h"
b3ThreadSupportInterface* createThreadSupport(int numThreads)
{
b3Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("testThreads", SampleThreadFunc, SamplelsMemoryFunc, SamplelsMemoryReleaseFunc, numThreads);
b3Win32ThreadSupport* threadSupport = new b3Win32ThreadSupport(threadConstructionInfo);
return threadSupport;
}
#endif
struct SampleJobInterface
{
virtual void executeJob(int threadIndex) = 0;
};
struct SampleJob1 : public SampleJobInterface
{
float m_fakeWork;
int m_jobId;
SampleJob1(int jobId)
: m_fakeWork(0),
m_jobId(jobId)
{
}
virtual ~SampleJob1() {}
virtual void executeJob(int threadIndex)
{
printf("start SampleJob1 %d using threadIndex %d\n", m_jobId, threadIndex);
//do some fake work
for (int i = 0; i < 1000000; i++)
m_fakeWork = b3Scalar(1.21) * m_fakeWork;
printf("finished SampleJob1 %d using threadIndex %d\n", m_jobId, threadIndex);
}
};
struct SampleArgs
{
SampleArgs()
{
}
b3CriticalSection* m_cs;
btAlignedObjectArray<SampleJobInterface*> m_jobQueue;
void submitJob(SampleJobInterface* job)
{
m_cs->lock();
m_jobQueue.push_back(job);
m_cs->unlock();
}
SampleJobInterface* consumeJob()
{
SampleJobInterface* job = 0;
m_cs->lock();
int sz = m_jobQueue.size();
if (sz)
{
job = m_jobQueue[sz - 1];
m_jobQueue.pop_back();
}
m_cs->unlock();
return job;
}
};
SampleArgs args;
struct SampleThreadLocalStorage
{
int threadId;
};
void SampleThreadFunc(void* userPtr, void* lsMemory)
{
printf("SampleThreadFunc thread started\n");
SampleThreadLocalStorage* localStorage = (SampleThreadLocalStorage*)lsMemory;
SampleArgs* args = (SampleArgs*)userPtr;
bool requestExit = false;
while (!requestExit)
{
SampleJobInterface* job = args->consumeJob();
if (job)
{
job->executeJob(localStorage->threadId);
}
b3Clock::usleep(250);
args->m_cs->lock();
int exitMagicNumber = args->m_cs->getSharedParam(1);
requestExit = (exitMagicNumber == MAGIC_RESET_NUMBER);
args->m_cs->unlock();
}
printf("finished\n");
//do nothing
}
void* SamplelsMemoryFunc()
{
//don't create local store memory, just return 0
return new SampleThreadLocalStorage;
}
void SamplelsMemoryReleaseFunc(void* ptr)
{
SampleThreadLocalStorage* p = (SampleThreadLocalStorage*)ptr;
delete p;
}
class MultiThreadingExample : public CommonExampleInterface
{
CommonGraphicsApp* m_app;
b3ThreadSupportInterface* m_threadSupport;
btAlignedObjectArray<SampleJob1*> m_jobs;
int m_numThreads;
public:
MultiThreadingExample(GUIHelperInterface* guiHelper, int tutorialIndex)
: m_app(guiHelper->getAppInterface()),
m_threadSupport(0),
m_numThreads(8)
{
//int numBodies = 1;
m_app->setUpAxis(1);
}
virtual ~MultiThreadingExample()
{
}
virtual void renderScene()
{
}
virtual void initPhysics()
{
b3Printf("initPhysics");
m_threadSupport = createThreadSupport(m_numThreads);
for (int i = 0; i < m_threadSupport->getNumTasks(); i++)
{
SampleThreadLocalStorage* storage = (SampleThreadLocalStorage*)m_threadSupport->getThreadLocalMemory(i);
b3Assert(storage);
storage->threadId = i;
}
args.m_cs = m_threadSupport->createCriticalSection();
args.m_cs->setSharedParam(0, 100);
for (int i = 0; i < 100; i++)
{
SampleJob1* job = new SampleJob1(i);
args.submitJob(job);
}
int i;
for (i = 0; i < m_numThreads; i++)
{
m_threadSupport->runTask(B3_THREAD_SCHEDULE_TASK, (void*)&args, i);
}
b3Printf("Threads started");
}
virtual void exitPhysics()
{
b3Printf("exitPhysics, stopping threads");
bool blockingWait = false;
int arg0, arg1;
args.m_cs->lock();
//terminate all threads
args.m_cs->setSharedParam(1, MAGIC_RESET_NUMBER);
args.m_cs->unlock();
if (blockingWait)
{
for (int i = 0; i < m_numThreads; i++)
{
m_threadSupport->waitForResponse(&arg0, &arg1);
printf("finished waiting for response: %d %d\n", arg0, arg1);
}
}
else
{
int numActiveThreads = m_numThreads;
while (numActiveThreads)
{
if (m_threadSupport->isTaskCompleted(&arg0, &arg1, 0))
{
numActiveThreads--;
printf("numActiveThreads = %d\n", numActiveThreads);
}
else
{
// printf("polling..");
}
};
}
delete m_threadSupport;
b3Printf("Threads stopped");
for (int i = 0; i < m_jobs.size(); i++)
{
delete m_jobs[i];
}
m_jobs.clear();
}
virtual void stepSimulation(float deltaTime)
{
}
virtual void physicsDebugDraw(int debugDrawFlags)
{
}
virtual bool mouseMoveCallback(float x, float y)
{
return false;
}
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
return false;
}
virtual bool keyboardCallback(int key, int state)
{
return false;
}
virtual void resetCamera()
{
float dist = 10.5;
float pitch = -32;
float yaw = 136;
float targetPos[3] = {0, 0, 0};
if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
{
m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0], targetPos[1], targetPos[2]);
}
}
};
class CommonExampleInterface* MultiThreadingExampleCreateFunc(struct CommonExampleOptions& options)
{
return new MultiThreadingExample(options.m_guiHelper, options.m_option);
}