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Shaders
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Implemented specular reflective lighting for OpenGL 3.x, everything looks shiny (will add APIs to make it less shiny ;-)
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2017-05-31 20:32:45 -07:00 |
CMakeLists.txt
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fixes in libdl/DL cmake
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2017-09-10 16:22:45 -07:00 |
EGLOpenGLWindow.cpp
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changed exit(0) to exit(EXIT_FAILURE) for OpenGLWindow functions, and changed printf to fprintf(stderr for error string printing.
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2017-08-24 15:18:43 -07:00 |
EGLOpenGLWindow.h
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add placeholder for EGLOpenGLWindow
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2017-01-09 15:59:47 -08:00 |
fontstash.cpp
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move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder
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2017-06-22 08:48:18 -07:00 |
fontstash.h
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Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
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2017-05-23 22:05:26 -07:00 |
GLFWOpenGLWindow.cpp
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allow to configure glfw on Mac OSX, disabled by default
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2017-09-20 08:12:59 -07:00 |
GLFWOpenGLWindow.h
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add GLFWOpenGLWindow and glad (replacement for glew)
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2017-09-19 21:16:24 -07:00 |
GLInstanceGraphicsShape.h
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fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor
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2016-04-11 16:42:02 -07:00 |
GLInstanceRendererInternalData.h
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enable URDF loading throught the 'File/Open' menu
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2015-05-01 11:42:14 -07:00 |
GLInstancingRenderer.cpp
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enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes
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2017-09-19 21:10:54 -07:00 |
GLInstancingRenderer.h
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fixes in pybullet.loadTexture, changeVisualShape replacing texture.
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2017-06-30 13:35:07 -07:00 |
GLPrimInternalData.h
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pybullet, more robust multi-server connections
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2016-12-28 21:51:54 -08:00 |
GLPrimitiveRenderer.cpp
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add pybullet.multiplyTransforms and pybullet.invertTransform
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2017-05-29 21:55:58 -07:00 |
GLPrimitiveRenderer.h
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pybullet, more robust multi-server connections
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2016-12-28 21:51:54 -08:00 |
GLRenderToTexture.cpp
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allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
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2015-05-06 10:35:14 -07:00 |
GLRenderToTexture.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
GwenOpenGL3CoreRenderer.h
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pybullet, more robust multi-server connections
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2016-12-28 21:51:54 -08:00 |
LoadShader.cpp
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changed exit(0) to exit(EXIT_FAILURE) for OpenGLWindow functions, and changed printf to fprintf(stderr for error string printing.
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2017-08-24 15:18:43 -07:00 |
LoadShader.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
MacOpenGLWindow.cpp
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Update MacOpenGLWindow.cpp
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2017-04-06 22:41:04 -07:00 |
MacOpenGLWindow.h
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add support for setuptools setup.py pybullet for 'pip install pybullet'
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2017-04-02 23:00:06 -07:00 |
MacOpenGLWindowObjC.h
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add support for setuptools setup.py pybullet for 'pip install pybullet'
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2017-04-02 23:00:06 -07:00 |
MacOpenGLWindowObjC.m
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improve the new pybullet gym environments, follow camera, disable 2D GUI, disable rendering during loading (makes it faster)
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2017-08-20 18:11:53 -07:00 |
OpenGL2Include.h
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enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes
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2017-09-19 21:10:54 -07:00 |
opengl_fontstashcallbacks.cpp
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move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder
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2017-06-22 08:48:18 -07:00 |
opengl_fontstashcallbacks.h
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Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
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2017-05-23 22:05:26 -07:00 |
OpenGLInclude.h
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enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes
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2017-09-19 21:10:54 -07:00 |
OpenSans.cpp
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
OpenSans.ttf
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
premake4.lua
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move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder
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2017-06-22 08:48:18 -07:00 |
ShapeData.h
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Use more googley colors in the examples.
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2017-05-11 22:59:27 -07:00 |
SimpleCamera.cpp
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fix uninitialized camera position in 'VR' / 'camera rendering' mode (causing broken specular reflections in VR)
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2017-09-12 22:14:00 -07:00 |
SimpleCamera.h
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TinyRendererVisualShapeConverter set near/far for its own camera.
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2017-05-25 13:39:36 -07:00 |
SimpleOpenGL2App.cpp
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enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes
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2017-09-19 21:10:54 -07:00 |
SimpleOpenGL2App.h
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Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
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2017-05-23 22:05:26 -07:00 |
SimpleOpenGL2Renderer.cpp
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Implement first pass of transparent graphics object for GLInstancingRenderer
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2017-06-24 13:41:33 -07:00 |
SimpleOpenGL2Renderer.h
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Implement first pass of transparent graphics object for GLInstancingRenderer
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2017-06-24 13:41:33 -07:00 |
SimpleOpenGL3App.cpp
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enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes
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2017-09-19 21:10:54 -07:00 |
SimpleOpenGL3App.h
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Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
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2017-05-23 22:05:26 -07:00 |
TwFonts.cpp
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Removed many memoryleaks in Example Browser, reducing some technical debt.
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2016-07-16 00:55:56 -07:00 |
TwFonts.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
Win32InternalWindowData.h
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add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
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2015-04-16 09:55:32 -07:00 |
Win32OpenGLWindow.cpp
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enable option to use GLFW, instead of our own cross-platform X11/Cocoa/Windows OpenGLWindow classes
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2017-09-19 21:10:54 -07:00 |
Win32OpenGLWindow.h
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windows fixes
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2016-05-04 00:16:53 -07:00 |
Win32Window.cpp
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disable keyboard repeat on Windows
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2017-04-26 21:31:01 -07:00 |
Win32Window.h
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more cmake support for examples
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2015-04-16 22:14:27 -07:00 |
X11OpenGLWindow.cpp
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changed exit(0) to exit(EXIT_FAILURE) for OpenGLWindow functions, and changed printf to fprintf(stderr for error string printing.
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2017-08-24 15:18:43 -07:00 |
X11OpenGLWindow.h
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linux fixes
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2016-05-04 00:17:39 -07:00 |