bullet3/examples/TinyRenderer/our_gl.h
Erwin Coumans 2b9c67b07c TinyRenderer: discard pixels beyond farplane
pybullet: printf build date/time
2017-05-25 17:25:14 -07:00

28 lines
1.1 KiB
C

#ifndef __OUR_GL_H__
#define __OUR_GL_H__
#include "tgaimage.h"
#include "geometry.h"
Matrix viewport(int x, int y, int w, int h);
Matrix projection(float coeff=0.f); // coeff = -1/c
Matrix lookat(Vec3f eye, Vec3f center, Vec3f up);
struct IShader {
float m_nearPlane;
float m_farPlane;
virtual ~IShader();
virtual Vec4f vertex(int iface, int nthvert) = 0;
virtual bool fragment(Vec3f bar, TGAColor &color) = 0;
};
void triangle(mat<4,3,float> &pts, IShader &shader, TGAImage &image, float *zbuffer, const Matrix& viewPortMatrix);
void triangle(mat<4,3,float> &pts, IShader &shader, TGAImage &image, float *zbuffer, int* segmentationMaskBuffer, const Matrix& viewPortMatrix, int objectIndex);
void triangleClipped(mat<4,3,float> &clippedPts, mat<4,3,float> &pts, IShader &shader, TGAImage &image, float *zbuffer, const Matrix& viewPortMatrix);
void triangleClipped(mat<4,3,float> &clippedPts, mat<4,3,float> &pts, IShader &shader, TGAImage &image, float *zbuffer, int* segmentationMaskBuffer, const Matrix& viewPortMatrix, int objectIndex);
#endif //__OUR_GL_H__