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https://github.com/bulletphysics/bullet3
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58 lines
715 B
C++
58 lines
715 B
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_TEXTURE_H
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#define GWEN_TEXTURE_H
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#include <string>
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#include "Gwen/BaseRender.h"
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#include "Gwen/TextObject.h"
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namespace Gwen
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{
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//
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// Texture
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//
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struct Texture
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{
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TextObject name;
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void* data;
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int m_intData;
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bool failed;
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int width;
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int height;
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Texture()
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{
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data = NULL;
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m_intData = 0;
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width = 4;
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height = 4;
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failed = false;
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}
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~Texture()
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{
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}
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void Load( const TextObject& str, Gwen::Renderer::Base* render )
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{
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name = str;
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render->LoadTexture( this );
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}
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void Release( Gwen::Renderer::Base* render )
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{
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render->FreeTexture( this );
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}
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};
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}
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#endif
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