mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
63 lines
1.3 KiB
C++
63 lines
1.3 KiB
C++
#include "UnitTest.h"
|
|
#include "Gwen/Controls/Properties.h"
|
|
#include "Gwen/Controls/PropertyTree.h"
|
|
|
|
using namespace Gwen;
|
|
|
|
class Properties2 : public GUnit
|
|
{
|
|
public:
|
|
|
|
GWEN_CONTROL_INLINE( Properties2, GUnit )
|
|
{
|
|
{
|
|
Gwen::Controls::Properties* props = new Gwen::Controls::Properties( this );
|
|
|
|
props->SetBounds( 10, 10, 150, 300 );
|
|
|
|
{
|
|
{
|
|
Gwen::Controls::PropertyRow* pRow = props->Add( L"First Name" );
|
|
pRow->onChange.Add( this, &Properties2::OnFirstNameChanged );
|
|
}
|
|
|
|
props->Add( L"Middle Name" );
|
|
props->Add( L"Last Name" );
|
|
}
|
|
|
|
}
|
|
|
|
{
|
|
Gwen::Controls::PropertyTree* ptree = new Gwen::Controls::PropertyTree( this );
|
|
ptree->SetBounds( 200, 10, 200, 200 );
|
|
|
|
{
|
|
Gwen::Controls::Properties* props = ptree->Add( L"Item One" );
|
|
props->Add( L"Middle Name" );
|
|
props->Add( L"Last Name" );
|
|
props->Add( L"Four" );
|
|
}
|
|
|
|
{
|
|
Gwen::Controls::Properties* props = ptree->Add( L"Item Two" );
|
|
props->Add( L"More Items" );
|
|
props->Add( L"To Fill" );
|
|
props->Add( L"Out Here" );
|
|
}
|
|
|
|
ptree->ExpandAll();
|
|
|
|
}
|
|
}
|
|
|
|
void OnFirstNameChanged( Controls::Base* pControl )
|
|
{
|
|
Gwen::Controls::PropertyRow* pRow = (Gwen::Controls::PropertyRow*) pControl;
|
|
UnitPrint( Utility::Format( L"First Name Changed: %s", pRow->GetProperty()->GetPropertyValue().c_str() ) );
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
DEFINE_UNIT_TEST( Properties2, L"Properties" ); |