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https://github.com/bulletphysics/bullet3
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27227e5e4a
add example description for all examples (with word-wrap) add the VoronoiFractureDemo, note that the collision are disabled after breaking constraints. add optional GwenOpenGLTest, to make it easier to see Gwen user interface features.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/TreeControl.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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class TreeControl2 : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE( TreeControl2, GUnit )
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{
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{
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Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
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ctrl->SetKeyboardInputEnabled(true);
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ctrl->AddNode( L"Node One" );
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Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
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pNode->AddNode( L"Node Two Inside" );
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pNode->AddNode( L"Eyes" );
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pNode->SetSelected(true);
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pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" )->AddNode( L"Brown" );
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ctrl->AddNode( L"Node Three" );
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ctrl->Focus();
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ctrl->SetKeyboardInputEnabled(true);
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ctrl->SetBounds( 30, 30, 200, 200 );
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ctrl->ExpandAll();
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}
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{
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Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl( this );
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ctrl->AllowMultiSelect( true );
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ctrl->AddNode( L"Node One" );
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Gwen::Controls::TreeNode* pNode = ctrl->AddNode( L"Node Two" );
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pNode->AddNode( L"Node Two Inside" );
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pNode->AddNode( L"Eyes" );
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Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode( L"Brown" )->AddNode( L"Node Two Inside" )->AddNode( L"Eyes" );
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pNodeTwo->AddNode( L"Brown" );
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pNodeTwo->AddNode( L"Green" );
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pNodeTwo->AddNode( L"Slime" );
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pNodeTwo->AddNode( L"Grass" );
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pNodeTwo->AddNode( L"Pipe" );
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ctrl->AddNode( L"Node Three" );
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ctrl->SetBounds( 240, 30, 200, 200 );
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ctrl->ExpandAll();
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}
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}
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};
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DEFINE_UNIT_TEST( TreeControl2, L"TreeControl" ); |