mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
6c9ce344ea
remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)
70 lines
1.7 KiB
Lua
70 lines
1.7 KiB
Lua
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project "Test_Gwen_OpenGL"
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kind "ConsoleApp"
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flags {"Unicode"}
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defines { "GWEN_COMPILE_STATIC" , "_HAS_EXCEPTIONS=0", "_STATIC_CPPLIB" }
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defines { "DONT_USE_GLUT"}
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includedirs
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{
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"../../examples/ThirdPartyLibs",
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"../../examples",
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".",
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}
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initOpenGL()
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initGlew()
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links {
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"gwen",
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}
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files {
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"../../examples/OpenGLWindow/OpenSans.cpp",
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"../../examples/OpenGLWindow/TwFonts.cpp",
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"../../examples/OpenGLWindow/TwFonts.h",
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"../../examples/OpenGLWindow/LoadShader.cpp",
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"../../examples/OpenGLWindow/LoadShader.h",
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"../../examples/OpenGLWindow/GLPrimitiveRenderer.cpp",
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"../../examples/OpenGLWindow/GLPrimitiveRenderer.h",
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"../../examples/OpenGLWindow/GwenOpenGL3CoreRenderer.h",
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"../../examples/OpenGLWindow/fontstash.cpp",
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"../../examples/OpenGLWindow/fontstash.h",
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"../../examples/OpenGLWindow/opengl_fontstashcallbacks.cpp",
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"../../examples/OpenGLWindow/opengl_fontstashcallbacks.h",
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"../../examples/Utils/b3Clock.cpp",
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"../../examples/Utils/b3Clock.h",
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"**.cpp",
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"**.h",
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}
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if os.is("Windows") then
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files {
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"../../examples/OpenGLWindow/Win32OpenGLWindow.cpp",
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"../../examples/OpenGLWindow/Win32OpenGLWindow.h",
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"../../examples/OpenGLWindow/Win32Window.cpp",
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"../../examples/OpenGLWindow/Win32Window.h",
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}
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end
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if os.is("Linux") then
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initX11()
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files{
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"../../examples/OpenGLWindow/X11OpenGLWindow.h",
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"../../examples/OpenGLWindow/X11OpenGLWindow.cpp"
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}
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links{"pthread"}
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end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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print("hello!")
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files{
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"../../examples/OpenGLWindow/MacOpenGLWindow.mm",
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"../../examples/OpenGLWindow/MacOpenGLWindow.h",
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}
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end
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