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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
53 lines
733 B
C++
53 lines
733 B
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "Gwen/Controls/CheckBox.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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GWEN_CONTROL_CONSTRUCTOR(CheckBox)
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{
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SetSize(13, 13);
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m_bChecked = true;
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Toggle();
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}
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void CheckBox::Render(Skin::Base* skin)
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{
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skin->DrawCheckBox(this, m_bChecked, IsDepressed());
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}
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void CheckBox::OnPress()
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{
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if (IsChecked() && !AllowUncheck())
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return;
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Toggle();
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}
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void CheckBox::OnCheckStatusChanged()
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{
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if (IsChecked())
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{
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onChecked.Call(this);
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}
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else
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{
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onUnChecked.Call(this);
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}
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onCheckChanged.Call(this);
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}
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void CheckBox::SetChecked(bool bChecked)
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{
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if (m_bChecked == bChecked) return;
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m_bChecked = bChecked;
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OnCheckStatusChanged();
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} |