mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
166 lines
3.4 KiB
C++
166 lines
3.4 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#include "Gwen/Gwen.h"
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#include "Gwen/Controls/Menu.h"
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#include "Gwen/Skin.h"
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#include "Gwen/Utility.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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GWEN_CONTROL_CONSTRUCTOR(Menu)
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{
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SetBounds(0, 0, 10, 10);
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SetPadding(Padding(2, 2, 2, 2));
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SetDisableIconMargin(false);
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SetAutoHideBars(true);
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SetScroll(false, true);
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}
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void Menu::Render(Skin::Base* skin)
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{
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skin->DrawMenu(this, IconMarginDisabled());
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}
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void Menu::RenderUnder(Skin::Base* skin)
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{
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BaseClass::RenderUnder(skin);
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skin->DrawShadow(this);
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}
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void Menu::Layout(Skin::Base* skin)
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{
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int childrenHeight = 0;
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for (Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it)
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{
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Base* pChild = (*it);
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if (!pChild)
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continue;
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childrenHeight += pChild->Height();
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}
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if (Y() + childrenHeight > GetCanvas()->Height())
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childrenHeight = GetCanvas()->Height() - Y();
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SetSize(Width(), childrenHeight);
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BaseClass::Layout(skin);
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}
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MenuItem* Menu::AddItem(const Gwen::UnicodeString& strName, const UnicodeString& strIconName, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::Function fn)
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{
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MenuItem* pItem = new MenuItem(this);
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pItem->SetText(strName);
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pItem->SetImage(strIconName);
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if (fn && pHandler)
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{
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pItem->onMenuItemSelected.Add(pHandler, fn);
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}
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OnAddItem(pItem);
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return pItem;
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}
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void Menu::OnAddItem(MenuItem* item)
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{
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item->Dock(Pos::Top);
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item->SetTextPadding(Padding(IconMarginDisabled() ? 0 : 24, 0, 16, 0));
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item->SetPadding(Padding(4, 4, 4, 4));
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item->SizeToContents();
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item->SetAlignment(Pos::CenterV | Pos::Left);
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item->onHoverEnter.Add(this, &Menu::OnHoverItem);
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// Do this here - after Top Docking these values mean nothing in layout
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int w = item->Width() + 10 + 32;
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if (w < Width()) w = Width();
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SetSize(w, Height());
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}
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void Menu::ClearItems()
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{
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for (Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it)
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{
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Base* pChild = *it;
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if (!pChild) continue;
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pChild->DelayedDelete();
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}
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}
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MenuItem* Menu::AddItem(const Gwen::String& strName, const String& strIconName, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::Function fn)
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{
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return AddItem(Gwen::Utility::StringToUnicode(strName), Gwen::Utility::StringToUnicode(strIconName), pHandler, fn);
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}
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void Menu::CloseAll()
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{
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for (Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it)
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{
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Base* pChild = *it;
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MenuItem* pItem = pChild->DynamicCastMenuItem();
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if (!pItem) continue;
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pItem->CloseMenu();
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}
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}
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bool Menu::IsMenuOpen()
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{
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for (Base::List::iterator it = m_InnerPanel->Children.begin(); it != m_InnerPanel->Children.end(); ++it)
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{
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Base* pChild = *it;
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MenuItem* pItem = pChild->DynamicCastMenuItem();
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if (!pItem) continue;
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if (pItem->IsMenuOpen())
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return true;
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}
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return false;
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}
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void Menu::OnHoverItem(Gwen::Controls::Base* pControl)
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{
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if (!ShouldHoverOpenMenu()) return;
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MenuItem* pItem = pControl->DynamicCastMenuItem();
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if (!pItem) return;
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if (pItem->IsMenuOpen()) return;
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CloseAll();
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pItem->OpenMenu();
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}
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void Menu::Close()
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{
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SetHidden(true);
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}
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void Menu::CloseMenus()
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{
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BaseClass::CloseMenus();
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CloseAll();
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Close();
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}
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void Menu::AddDivider()
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{
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MenuDivider* divider = new MenuDivider(this);
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divider->Dock(Pos::Top);
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divider->SetMargin(Margin(IconMarginDisabled() ? 0 : 24, 0, 4, 0));
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}
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void MenuDivider::Render(Gwen::Skin::Base* skin)
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{
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skin->DrawMenuDivider(this);
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} |