bullet3/examples/ThirdPartyLibs/Gwen/Controls/Properties.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

123 lines
2.7 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
#include "Gwen/Controls/Properties.h"
#include "Gwen/Utility.h"
using namespace Gwen;
using namespace Gwen::Controls;
GWEN_CONTROL_CONSTRUCTOR(Properties)
{
m_SplitterBar = new SplitterBar(this);
m_SplitterBar->SetPos(80, 0);
m_SplitterBar->SetCursor(Gwen::CursorType::SizeWE);
m_SplitterBar->onDragged.Add(this, &Properties::OnSplitterMoved);
m_SplitterBar->SetShouldDrawBackground(false);
}
void Properties::PostLayout(Gwen::Skin::Base* /*skin*/)
{
m_SplitterBar->SetHeight(0);
if (SizeToChildren(false, true))
{
InvalidateParent();
}
m_SplitterBar->SetSize(3, Height());
}
void Properties::OnSplitterMoved(Controls::Base* /*control*/)
{
InvalidateChildren();
}
int Properties::GetSplitWidth()
{
return m_SplitterBar->X();
}
PropertyRow* Properties::Add(const UnicodeString& text, const UnicodeString& value)
{
Property::Base* pProp = new Property::Text(this);
pProp->SetPropertyValue(value);
return Add(text, pProp);
}
PropertyRow* Properties::Add(const String& text, const String& value)
{
return Add(Gwen::Utility::StringToUnicode(text), Gwen::Utility::StringToUnicode(value));
}
PropertyRow* Properties::Add(const UnicodeString& text, Property::Base* pProp)
{
PropertyRow* row = new PropertyRow(this);
row->Dock(Pos::Top);
row->GetLabel()->SetText(text);
row->SetProperty(pProp);
m_SplitterBar->BringToFront();
return row;
}
PropertyRow* Properties::Add(const String& text, Property::Base* pProp)
{
return Add(Gwen::Utility::StringToUnicode(text), pProp);
}
void Properties::Clear()
{
Base::List ChildListCopy = Children;
for (Base::List::iterator it = ChildListCopy.begin(); it != ChildListCopy.end(); ++it)
{
PropertyRow* row = (*it)->DynamicCastPropertyRow();
if (!row) continue;
row->DelayedDelete();
}
}
GWEN_CONTROL_CONSTRUCTOR(PropertyRow)
{
m_Property = NULL;
m_Label = new Label(this);
m_Label->SetAlignment(Pos::CenterV | Pos::Left);
m_Label->Dock(Pos::Left);
m_Label->SetMargin(Margin(2, 0, 0, 0));
SetHeight(16);
}
void PropertyRow::Render(Gwen::Skin::Base* skin)
{
skin->DrawPropertyRow(this, m_Label->Right(), m_Property->IsEditing());
}
void PropertyRow::Layout(Gwen::Skin::Base* /*skin*/)
{
Properties* pParent = GetParent()->DynamicCastProperties();
if (!pParent) return;
m_Label->SetWidth(pParent->GetSplitWidth());
}
void PropertyRow::SetProperty(Property::Base* prop)
{
m_Property = prop;
m_Property->SetParent(this);
m_Property->Dock(Pos::Fill);
m_Property->onChange.Add(this, &ThisClass::OnPropertyValueChanged);
}
void PropertyRow::OnPropertyValueChanged(Gwen::Controls::Base* /*control*/)
{
onChange.Call(this);
}