mirror of
https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
58 lines
1012 B
C++
58 lines
1012 B
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_PROPERTYTREE_H
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#define GWEN_CONTROLS_PROPERTYTREE_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Label.h"
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#include "Gwen/Gwen.h"
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#include "Gwen/Skin.h"
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#include "Gwen/Controls/TreeControl.h"
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#include "Gwen/Controls/Properties.h"
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namespace Gwen
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{
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namespace Controls
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{
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class PropertyTreeNode : public TreeNode
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{
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public:
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GWEN_CONTROL_INLINE(PropertyTreeNode, TreeNode)
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{
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}
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virtual void Render(Skin::Base* skin)
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{
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skin->DrawPropertyTreeNode(this, m_InnerPanel->X(), m_InnerPanel->Y());
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}
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};
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class PropertyTree : public TreeControl
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{
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public:
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GWEN_CONTROL_INLINE(PropertyTree, TreeControl)
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{
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}
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Properties* Add(const UnicodeString& text)
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{
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TreeNode* node = new PropertyTreeNode(this);
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node->SetText(text);
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node->Dock(Pos::Top);
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Properties* props = new Properties(node);
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props->Dock(Pos::Top);
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return props;
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}
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};
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} // namespace Controls
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} // namespace Gwen
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#endif
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