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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/*
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GWEN
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Copyright (c) 2010 Facepunch Studios
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See license in Gwen.h
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*/
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#pragma once
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#ifndef GWEN_CONTROLS_RADIOBOTTONCONTROLLER_H
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#define GWEN_CONTROLS_RADIOBOTTONCONTROLLER_H
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#include "Gwen/Controls/Base.h"
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#include "Gwen/Controls/Label.h"
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#include "Gwen/Controls/RadioButton.h"
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namespace Gwen
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{
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namespace Controls
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{
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class GWEN_EXPORT RadioButtonController : public Base
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{
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public:
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GWEN_CONTROL(RadioButtonController, Base);
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virtual void Render(Skin::Base* /*skin*/){};
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virtual void OnRadioClicked(Base* pFromPanel);
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virtual void OnChange();
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virtual LabeledRadioButton* AddOption(const Gwen::String& strText, const Gwen::String& strOptionName = "");
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virtual LabeledRadioButton* AddOption(const Gwen::UnicodeString& strText, const Gwen::String& strOptionName = "");
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virtual LabeledRadioButton* GetSelected() { return m_Selected; }
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virtual String GetSelectedName() { return m_Selected->GetName(); }
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virtual UnicodeString GetSelectedLabel() { return m_Selected->GetLabel()->GetText(); }
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Event::Caller onSelectionChange;
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private:
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LabeledRadioButton* m_Selected;
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};
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} // namespace Controls
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} // namespace Gwen
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#endif
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